cameraEffectEnableHUD: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ">Posted on November ([0-9]{1})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-11-0$1") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>cameraEffectEnableHUD true;</sqf> | ||
|seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] | |seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] [[shownGPS]] [[shownWatch]] [[shownCompass]] [[shownUAVFeed]] [[camCreate]] [[cameraEffect]] | ||
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<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-11-03 - 09:04 (UTC)</dd> | ||
<dt class="note">[[User:Rebelvg|Rebelvg]]</dt> | <dt class="note">[[User:Rebelvg|Rebelvg]]</dt> | ||
<dd class="note"> | <dd class="note"> |
Latest revision as of 23:12, 13 May 2023
Description
- Description:
- Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of drawIcon3D invisible, for example.
- Groups:
- Camera Control
Syntax
- Syntax:
- cameraEffectEnableHUD enable
- Parameters:
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- cameraEffectEnableHUD true;
Additional Information
- See also:
- showHUD shownMap visibleMap forceMap shownGPS shownWatch shownCompass shownUAVFeed camCreate cameraEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-11-03 - 09:04 (UTC)
- Rebelvg
- Must be executed after camCommit.