cameraEffectEnableHUD: Difference between revisions

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|r1= [[Nothing]]
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|x1= <code>[[cameraEffectEnableHUD]] [[true]];</code>
|x1= <sqf>cameraEffectEnableHUD true;</sqf>


|seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] [[shownGPS]], [[shownWatch]], [[shownCompass]], [[shownUAVFeed]], [[camCreate]], [[cameraEffect]]
|seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] [[shownGPS]] [[shownWatch]] [[shownCompass]] [[shownUAVFeed]] [[camCreate]] [[cameraEffect]]
}}
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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on November 3, 2015 - 09:04 (UTC)</dd>
<dd class="notedate">Posted on 2015-11-03 - 09:04 (UTC)</dd>
<dt class="note">[[User:Rebelvg|Rebelvg]]</dt>
<dt class="note">[[User:Rebelvg|Rebelvg]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 23:12, 13 May 2023

Hover & click on the images for description

Description

Description:
Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of drawIcon3D invisible, for example.
Groups:
Camera Control

Syntax

Syntax:
cameraEffectEnableHUD enable
Parameters:
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
cameraEffectEnableHUD true;

Additional Information

See also:
showHUD shownMap visibleMap forceMap shownGPS shownWatch shownCompass shownUAVFeed camCreate cameraEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-11-03 - 09:04 (UTC)
Rebelvg
Must be executed after camCommit.