fuel: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ">Posted on August ([0-9]{2}), ([0-9]{4})" to ">Posted on $2-08-$1") |
Lou Montana (talk | contribs) m (Text replacement - ">Posted on December ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-12-$1") |
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<dd class="notedate">Posted on | <dd class="notedate">Posted on 2020-12-19 - 18:10 (UTC)</dd> | ||
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Revision as of 23:13, 13 May 2023
Description
- Description:
- Checks how much fuel is left in the gas tank of a vehicle.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- fuel vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - the returned number is in range 0 (empty tank) to 1 (full tank).
Examples
- Example 1:
Additional Information
- See also:
- setFuel setFuelCargo getFuelCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2006-08-13 - 10:36 (UTC)
- UNN
- Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the fuel command is called. They return a value greater than 0.98 and less than 1.
- Posted on 2020-12-19 - 18:10 (UTC)
- fusselwurm
- returns * 1 for units (dead or alive) * 0 for objNull
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation