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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
| 1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
|gr1= Config | |||
|descr= Extracts [[localize]]d text from config entry, if entry is subject to [[localize|localization]], otherwise returns text value. | |||
To obtain the translation key itself, see [[getTextRaw]]. | |||
|s1= [[getText]] config | |||
|p1= config: [[Config]] | |||
|r1= [[String]] - text value | |||
|x1= <sqf>_text = getText (configFile >> "CfgVehicles" >> "Thing" >> "icon"); // "Get in %1 as Driver"</sqf> | |||
|seealso= [[configFile]] [[a / b]] [[configName]] [[count]] [[getArray]] [[getNumber]] [[inheritsFrom]] [[isArray]] [[isClass]] [[isNumber]] [[isText]] [[select]] [[getTextRaw]] | |||
}} | }} | ||
{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 201403280752 | |||
|text= ({{arma3}} 1.14) It's recommended to use [[BIS_fnc_getCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination.<br> | |||
Traditional workaround: | Traditional workaround: | ||
< | <sqf> | ||
_cfg = | _cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type"; | ||
switch (true) do | switch ( true ) do | ||
{ | { | ||
case (isNumber _cfg): {getNumber _cfg}; | case (isNumber _cfg): {getNumber _cfg}; | ||
case (isText _cfg): {getText _cfg}; | case (isText _cfg): {getText _cfg}; | ||
case (isArray _cfg): {getArray _cfg;}; | case (isArray _cfg): {getArray _cfg;}; | ||
default {nil}; | default { nil }; | ||
}; | }; | ||
</ | </sqf> | ||
'''Recommended workaround:''' | '''Recommended workaround:''' | ||
< | <sqf>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;</sqf> | ||
( | To return default value once entry was not found, we can use [[BIS_fnc_returnConfigEntry]] instead of [[BIS_fnc_getCfgData]]. e.g. | ||
</ | <sqf>[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5</sqf> | ||
To compose collected [[String]] into [[Array]], use [[BIS_fnc_getCfgDataArray]] instead. E.g. | To compose collected [[String]] into [[Array]], use [[BIS_fnc_getCfgDataArray]] instead. E.g. | ||
< | <sqf>(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;</sqf> | ||
( | }} | ||
</ | |||
Latest revision as of 23:31, 13 May 2023
Description
- Description:
- Extracts localized text from config entry, if entry is subject to localization, otherwise returns text value. To obtain the translation key itself, see getTextRaw.
- Groups:
- Config
Syntax
Examples
- Example 1:
Additional Information
- See also:
- configFile a / b configName count getArray getNumber inheritsFrom isArray isClass isNumber isText select getTextRaw
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 28, 2014 - 07:52 (UTC)
-
(Arma 3 1.14) It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:Recommended workaround:To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData. e.g.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;To compose collected String into Array, use BIS_fnc_getCfgDataArray instead. E.g.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Config