camSetDir: Difference between revisions
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{{  | {{RV|type=command  | ||
| ofp  | |game1= ofp  | ||
|version1= 1.00  | |||
|1.00  | |game2= ofpe  | ||
|version2= 1.00  | |||
|gr1 = Camera Control  | |game3= arma1  | ||
|version3= 1.00  | |||
|game4= arma2  | |||
|version4= 1.00  | |||
|game5= arma2oa  | |||
|version5= 1.50  | |||
|game6= tkoh  | |||
|version6= 1.00  | |||
|game7= arma3  | |||
|version7= 0.50  | |||
|gr1= Camera Control  | |||
|arg= local  | |arg= local  | ||
| Line 11: | Line 28: | ||
|eff= local  | |eff= local  | ||
| Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]].  | |descr= Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]].  | ||
| camera   | |s1= camera [[camSetDir]] direction  | ||
|p1= camera: [[Object]] - object of type "camera"  | |p1= camera: [[Object]] - object of type "camera"  | ||
|p2= direction: [[Array]] in format [x,y,z] - direction of camera. Must be a valid vector.  | |p2= direction:  | ||
* [[Number]] (before {{GVI|arma3|0.50}}) - camera azimuth  | |||
* [[Array]] in format [x,y,z] (since {{GVI|arma3|0.50}}) - direction of camera. Must be a valid vector.  | |||
| [[Nothing]]  | |r1= [[Nothing]]  | ||
| [[  | |x1= Since {{arma3}}:  | ||
<sqf>  | |||
private _pos1 = player modelToWorld [0, 5, 5];  | |||
private _pos2 = player modelToWorld [0, 50, 50];  | |||
}  | private _cam = "camera" camCreate _pos1;  | ||
_cam cameraEffect ["INTERNAL", "BACK"];  | |||
_cam camSetPos _pos2;  | |||
_cam camSetDir (_pos2 vectorFromTo _pos1);  | |||
_cam camCommit 5;  | |||
waitUntil { camCommitted _cam };  | |||
_cam camSetPos _pos1;  | |||
_cam camCommit 5;  | |||
</sqf>  | |||
<  | |x2= Before {{arma3}}:  | ||
<sqf>  | |||
private _pos1 = player modelToWorld [0, 5, 5];  | |||
private _pos2 = player modelToWorld [0, 50, 50];  | |||
private _cam = "camera" camCreate _pos1;  | |||
_cam cameraEffect ["INTERNAL", "BACK"];  | |||
_cam camSetPos _pos2;  | |||
_cam camSetDir 180;  | |||
_cam camCommit 5;  | |||
waitUntil { camCommitted _cam };  | |||
_cam camSetPos _pos1;  | |||
_cam camCommit 5;  | |||
</sqf>  | |||
|seealso= [[direction]] [[setDir]] [[camSetTarget]] [[getCameraViewDirection]]  | |||
}}  | |||
{{Note  | |||
|user= Killzone_Kid  | |||
[[cameraEffect]] "INTERNAL" works better than "EXTERNAL" with this command.  | |timestamp= 20160509194700  | ||
|text= [[cameraEffect]] "INTERNAL" works better than "EXTERNAL" with this command.  | |||
}}  | |||
Latest revision as of 01:23, 21 May 2023
Description
- Description:
 - Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - camera camSetDir direction
 - Parameters:
 - camera: Object - object of type "camera"
 - direction:
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Since Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir (_pos2 vectorFromTo _pos1); _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;
 - Example 2:
 - Before Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir 180; _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;
 
Additional Information
- See also:
 - direction setDir camSetTarget getCameraViewDirection
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on May 09, 2016 - 19:47 (UTC)
 - cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Camera Control
 - Scripting Commands: Local Effect