camSetDir: Difference between revisions
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				Lou Montana (talk | contribs)  m (Add seeAlso link)  | 
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|x1= Since {{arma3}}:  | |x1= Since {{arma3}}:  | ||
<  | <sqf>  | ||
private _pos1 = player modelToWorld [0, 5, 5];  | |||
private _pos2 = player modelToWorld [0, 50, 50];  | private _pos2 = player modelToWorld [0, 50, 50];  | ||
private _cam = "camera"   | private _cam = "camera" camCreate _pos1;  | ||
_cam   | _cam cameraEffect ["INTERNAL", "BACK"];  | ||
_cam   | _cam camSetPos _pos2;  | ||
_cam   | _cam camSetDir (_pos2 vectorFromTo _pos1);  | ||
_cam   | _cam camCommit 5;  | ||
waitUntil { camCommitted _cam };  | |||
_cam   | _cam camSetPos _pos1;  | ||
_cam   | _cam camCommit 5;  | ||
</sqf>  | |||
|x2= Before {{arma3}}:  | |x2= Before {{arma3}}:  | ||
<  | <sqf>  | ||
private _pos1 = player modelToWorld [0, 5, 5];  | |||
private _pos2 = player modelToWorld [0, 50, 50];  | private _pos2 = player modelToWorld [0, 50, 50];  | ||
private _cam = "camera"   | private _cam = "camera" camCreate _pos1;  | ||
_cam   | _cam cameraEffect ["INTERNAL", "BACK"];  | ||
_cam   | _cam camSetPos _pos2;  | ||
_cam   | _cam camSetDir 180;  | ||
_cam   | _cam camCommit 5;  | ||
waitUntil { camCommitted _cam };  | |||
_cam   | _cam camSetPos _pos1;  | ||
_cam   | _cam camCommit 5;  | ||
</sqf>  | |||
|seealso= [[direction]] [[setDir]] [[camSetTarget]]  | |seealso= [[direction]] [[setDir]] [[camSetTarget]] [[getCameraViewDirection]]  | ||
}}  | }}  | ||
{{Note  | |||
|user= Killzone_Kid  | |||
|timestamp= 20160509194700  | |||
|text= [[cameraEffect]] "INTERNAL" works better than "EXTERNAL" with this command.  | |||
}}  | |||
[[cameraEffect]] "INTERNAL" works better than "EXTERNAL" with this command.  | |||
Latest revision as of 01:23, 21 May 2023
Description
- Description:
 - Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - camera camSetDir direction
 - Parameters:
 - camera: Object - object of type "camera"
 - direction:
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Since Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir (_pos2 vectorFromTo _pos1); _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;
 - Example 2:
 - Before Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir 180; _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;
 
Additional Information
- See also:
 - direction setDir camSetTarget getCameraViewDirection
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on May 09, 2016 - 19:47 (UTC)
 - cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Camera Control
 - Scripting Commands: Local Effect