setSide: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " 		   " to "  ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "Side relations" to "Side Relations")  | 
				||
| (27 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{RV|type=command  | {{RV|type=command  | ||
| arma1  | |game1= arma1  | ||
|version1= 1.08  | |||
|1.  | |game2= arma2  | ||
|version2= 1.00  | |||
|game3= arma2oa  | |||
|version3= 1.50  | |||
|game4= tkoh  | |||
|version4= 1.00  | |||
|game5= arma3  | |||
|version5= 0.50  | |||
|gr1= Sides  | |gr1= Sides  | ||
| Line 9: | Line 20: | ||
|gr2= Locations  | |gr2= Locations  | ||
| Sets a location's [[Side|side]]. The default side is Unknown.  | |descr= Sets a location's [[Side|side]]. The default side is Unknown.  | ||
{{Feature|important|To change a ''unit''<nowiki/>'s side, see {{Link|#Notes}}.}}  | |||
| location   | |s1= location [[setSide]] side  | ||
|p1= location: [[Location]]  | |p1= location: [[Location]]  | ||
|p2= side: [[Side]]  | |p2= side: [[Side]]  | ||
| [[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= <  | |x1= <sqf>_myLocation setSide resistance;</sqf>  | ||
|seealso= [[Side]]  | |seealso= [[Side]] [[side]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideUnknown]] [[sideFriendly]] [[sideEnemy]] [[playerSide]] [[Side Relations]] [[independent]]  | ||
}}  | }}  | ||
{{Note  | |||
|user= Ondřejkuzel  | |||
|timestamp= 201312031600  | |||
|text= For units, vehicles you can use: <sqf inline>_unitsArray joinSilent createGroup _side</sqf>, e.g. in init: <sqf inline>[this] joinSilent createGroup EAST;</sqf> ''described in the note below''  | |||
}}  | |||
{{Note  | |||
{{  | |user= Jtgibson  | ||
|timestamp= 20090806190500  | |||
|text= This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. '''setSide''' does not work for men, vehicles, etc.: it is intended for locations (''i.e.'', territory).  If you want to switch a unit's (''e.g.'', the player's) side in the middle of a battle, make the unit '''[[joinSilent]]''' a group on the given side instead.  If you want the unit to become the group leader after joining, use '''[[selectLeader]]'''.  I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work.  (It begs the question why we don't have a setSide object function, though.)  | |||
}}  | |||
Latest revision as of 20:02, 12 June 2023
Description
Syntax
Examples
- Example 1:
 
Additional Information
- See also:
 - Side side west east resistance civilian sideUnknown sideFriendly sideEnemy playerSide Side Relations independent
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Dec 03, 2013 - 16:00 (UTC)
 - For units, vehicles you can use: _unitsArray joinSilent createGroup _side, e.g. in init: [this] joinSilent createGroup EAST; described in the note below
 
- Posted on Aug 06, 2009 - 19:05 (UTC)
 - This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)
 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.08
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Sides
 - Command Group: Locations