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| {{ | {{RV|type=command | ||
| | arma3 |=  | |game1= arma3 | ||
| |version1= 0.50 | |||
| | | |gr1= Unit Inventory | ||
| | Returns  | |descr= Returns the percentage of fullness of a unit's cargo. Output is usually in range 0..1, but can be higher after using certain scripting commands (like [[addWeaponWithAttachmentsCargoGlobal]]) which ignore load values when adding items. | ||
| {{Feature|informative|See {{Link|#Example 2}} for load calculation.}} | |||
| |  | |s1= [[load]] unit | ||
| |p1= unit: [[Object]]  | |p1= unit: [[Object]] - (before {{GVI|arma3|2.08|size= 0.75}} the command did not support containers, ammo boxes, weapon holders, vehicle cargos) | ||
| | [[Number]]  | |r1= [[Number]] | ||
| |x1= <sqf>load player;</sqf> | |||
| | | |x2= unit load calculation formula: | ||
| </ | <sqf>private _unitLoad = loadAbs _unit / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</sqf> | ||
| |seealso= [[maxLoad]] [[loadAbs]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]] | |||
| | [[loadAbs]] | |||
| }} | }} | ||
Latest revision as of 09:15, 28 September 2023
Description
- Description:
- Returns the percentage of fullness of a unit's cargo. Output is usually in range 0..1, but can be higher after using certain scripting commands (like addWeaponWithAttachmentsCargoGlobal) which ignore load values when adding items.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- load unit
- Parameters:
- unit: Object - (before  2.08 the command did not support containers, ammo boxes, weapon holders, vehicle cargos) 2.08 the command did not support containers, ammo boxes, weapon holders, vehicle cargos)
- Return Value:
- Number
Examples
- Example 1:
- load player;
- Example 2:
- unit load calculation formula:
Additional Information
Notes
- 
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