animateDoor: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
| | |eff= global | ||
|arg= global | |||
|gr1= Animations | |||
| | |descr= Animates a door on a vehicle. Animation is defined in config file in [[CfgVehicles]] -> [[Model_Config#AnimationSources| AnimationSources]]. Wanted animation phase is set with phase param. This command works only on animation sources with "door" controller. Door_L in the example below can be animated with [[animateDoor]] but not CargoRamp_Open: {{hl|heli [[animateDoor]] ["Door_L", 1];}}{{Feature | important | [[animateDoor]] {{hl|phase}} param will be rounded: anything >0.5 will be rounded to 1 and <{{=}}0.5 will be rounded to 0. Therefore it is not possible to open a door half way with this command}} <br> | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
class AnimationSources | class AnimationSources | ||
Line 26: | Line 24: | ||
animPeriod = 1.6; | animPeriod = 1.6; | ||
}; | }; | ||
};</syntaxhighlight> | }; | ||
To animate doors or other sources that have "user" controller, use [[animate]] command, or even better, [[animateSource]] (recommended). Sources with "hit" controller can be animated with [[setHitPointDamage]] command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: [[createVehicle/vehicles]] | </syntaxhighlight> | ||
To animate doors or other sources that have "user" controller, use [[animate]] command, or even better, [[animateSource]] (recommended). Sources with "hit" controller can be animated with [[setHitPointDamage]] command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: [[Arma 3: createVehicle/vehicles]] | |||
| | |s1= object [[animateDoor]] [doorname, phase, instant] | ||
| | |p1= object: [[Object]] | ||
| | |p2= doorname: [[String]] | ||
| | |p3= phase: [[Number]] | ||
| [[ | |p4= instant: [[Boolean]] - (Optional, default [[false]]) when [[true]] and phase is either 0 or 1, door will change phase instantaneously | ||
|r1= [[Nothing]] | |||
|x1= < | |x1= <sqf>Taru animateDoor ["Door_1_source", 1];</sqf> | ||
|x2= Open left front door on Ifrit instantly: | |||
<sqf>Ifrit animateDoor ["Door_LF", 1, true];</sqf> | |||
| [[doorPhase]] | |seealso= [[doorPhase]] [[setFaceAnimation]] [[animate]] [[animationPhase]] [[animateSource]] [[animationSourcePhase]] [[animationNames]] | ||
}} | }} | ||
Latest revision as of 21:03, 28 September 2023
Description
- Description:
- Animates a door on a vehicle. Animation is defined in config file in CfgVehicles -> AnimationSources. Wanted animation phase is set with phase param. This command works only on animation sources with "door" controller. Door_L in the example below can be animated with animateDoor but not CargoRamp_Open: heli animateDoor ["Door_L", 1];
To animate doors or other sources that have "user" controller, use animate command, or even better, animateSource (recommended). Sources with "hit" controller can be animated with setHitPointDamage command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: Arma 3: createVehicle/vehiclesclass AnimationSources { class CargoRamp_Open { source = "user"; animPeriod = 5; initPhase = 0; }; class Door_L { source = "door"; animPeriod = 1.6; }; };
- Groups:
- Animations
Syntax
- Syntax:
- object animateDoor [doorname, phase, instant]
- Parameters:
- object: Object
- doorname: String
- phase: Number
- instant: Boolean - (Optional, default false) when true and phase is either 0 or 1, door will change phase instantaneously
- Return Value:
- Nothing
Examples
- Example 1:
- Taru animateDoor ["Door_1_source", 1];
- Example 2:
- Open left front door on Ifrit instantly:
Additional Information
- See also:
- doorPhase setFaceAnimation animate animationPhase animateSource animationSourcePhase animationNames
Notes
-
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