markerPos: Difference between revisions

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|p1= markerName: [[String]]
|p1= markerName: [[String]]


|r1= [[Array]] - format [x, y, '''0''']
|r1= [[Array]] format [[Position#PositionAGL|PositionAGL]] - [x, y, '''0'''], z is always 0


|s2= [[markerPos]] [markerName, preserveElevation]
|s2= [[markerPos]] [markerName, preserveElevation]
Line 40: Line 40:
|p21= markerName: [[String]]
|p21= markerName: [[String]]


|p22= preserveElevation: [[Boolean]] (Optional, default [[false]])
|p22= preserveElevation: [[Boolean]] - (Optional, default [[false]])


|r2= [[Array]] - format [[Position#PositionAGL|PositionAGL]] if ''preserveElevation'' is [[true]] or [x, y, '''0'''] if ''preserveElevation'' is [[false]]
|r2= [[Array]] format [[Position#PositionAGL|PositionAGL]] - if ''preserveElevation'' is [[true]] or [x, y, '''0'''] if ''preserveElevation'' is [[false]]


|x1= <sqf>_mPos1 = markerPos "markerOne";</sqf>
|x1= <sqf>_mPos1 = markerPos "markerOne";</sqf>

Revision as of 21:31, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns marker position. See also setMarkerPos.
Alias:
getMarkerPos
Groups:
Markers

Syntax

Syntax:
markerPos markerName
Parameters:
markerName: String
Return Value:
Array format PositionAGL - [x, y, 0], z is always 0

Alternative Syntax

Syntax:
markerPos [markerName, preserveElevation]
Parameters:
markerName: String
preserveElevation: Boolean - (Optional, default false)
Return Value:
Array format PositionAGL - if preserveElevation is true or [x, y, 0] if preserveElevation is false

Examples

Example 1:
_mPos1 = markerPos "markerOne";
Example 2:
_mPos2 = markerPos ["markerTwo", true];

Additional Information

See also:
setMarkerPos setMarkerPosLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2016-09-01 - 12:42 (UTC)
Demellion
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using setMarkerDir as it accepts any number (above 360 or below -360):
"myMarker" setMarkerPos [200, 200]; "myMarker" setMarkerDir 1640;
After, setting player position as an example:
player setPosASL [(markerPos "myMarker") select 0, (markerPos "myMarker") select 1, (markerDir "myMarker")]