BIS fnc unitCapture: Difference between revisions
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|p3= FPS: [[Number]] - (Optional, default 20) frames recorded per second (default 20). Range is 1..100 | |p3= FPS: [[Number]] - (Optional, default 20) frames recorded per second (default 20). Range is 1..100 | ||
|p4= | |p4= firing: [[Boolean]] - (Optional, default [[false]]) if set to [[true]], will record the input unit's weapon fire data as well | ||
|p5= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time | |p5= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time | ||
|r1= [[Script Handle | |r1= [[Script Handle]] | ||
|exec= spawn | |exec= spawn | ||
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|x1= <sqf>[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCapture;</sqf> | |x1= <sqf>[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCapture;</sqf> | ||
|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitPlay]] | |seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitPlay]] [[BIS_fnc_scriptedMove]] | ||
}} | }} | ||
{{Note | |||
|user= Benargee | |||
|timestamp= 20140929213100 | |||
|text= Video Tutorial by '''{{Link|https://www.youtube.com/channel/UCY63DNbVREJIaANChQhYDTA|TheJserver}}'''<br> | |||
{{GVI|arma2oa|1.56}} '''Part 1:''' {{Link|https://www.youtube.com/watch?v{{=}}ryB20wQhSr0}}<br> | |||
{{GVI|arma2oa|1.56}} '''Part 2:''' {{Link|https://www.youtube.com/watch?v{{=}}ePszdYfMRvc}}<br> | |||
Video Tutorial by ''' | ''Works exactly the same in {{arma3}} in my experience.'' | ||
{{GVI|arma2oa|1.56}} '''Part 1:''' https://www.youtube.com/watch?v=ryB20wQhSr0<br> | }} | ||
{{GVI|arma2oa|1.56}} '''Part 2:''' https://www.youtube.com/watch?v=ePszdYfMRvc<br> | |||
''Works exactly the same in | |||
Latest revision as of 10:41, 8 November 2023
Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified.
Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame. - Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture
- Parameters:
- unit: Object - unit from which to capture movement data
- duration: Number - capture's maximum duration
- FPS: Number - (Optional, default 20) frames recorded per second (default 20). Range is 1..100
- firing: Boolean - (Optional, default false) if set to true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) starting time offset for the frame time
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay BIS_fnc_scriptedMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 29, 2014 - 21:31 (UTC)
-
Video Tutorial by TheJserver
1.56 Part 1: [1]
1.56 Part 2: [2]
Works exactly the same in Arma 3 in my experience.