getModelInfo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>")
m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2")
Line 12: Line 12:
|p1= object: [[Object]]
|p1= object: [[Object]]


|r1= [[Array]] - Array in format [modelName, modelPath, hasSkeleton, placingPoint]
|r1= [[Array]] - array in format [modelName, modelPath, hasSkeleton, placingPoint]


|x1= <sqf>_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]</sqf>
|x1= <sqf>_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]</sqf>

Revision as of 12:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns object's model info. Model path is suitable for use with createSimpleObject command. Since Arma 3 v2.08.148608 the command also returns placing point of the model in model coordinates. Placing point is always in format [0,0,z].
Groups:
Object Manipulation

Syntax

Syntax:
getModelInfo object
Parameters:
object: Object
Return Value:
Array - array in format [modelName, modelPath, hasSkeleton, placingPoint]

Examples

Example 1:
_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]
Example 2:
_modelInfo = getModelInfo cursorObject;
Example 3:
Get Z ASL using placing point:
_zASL = (heli modelToWorldWorld (getModelInfo heli select 3)) select 2;

Additional Information

See also:
cursorObject cursorTarget createSimpleObject getObjectType getObjectTextures objectParent setVelocityTransformation getUnitFreefallInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note