setCruiseControl: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Add details) |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
||
(12 intermediate revisions by 3 users not shown) | |||
Line 5: | Line 5: | ||
|arg= local | |arg= local | ||
|eff= local | |eff= local | ||
|descr= Limits or | |descr= Limits or sets '''[[local]] [[player]]-controlled''' vehicle's speed through cruise control. | ||
{{Feature|informative| | |||
* this command only works on CarX, TankX, ShipX simulation vehicles | |||
* this command is implemented using a PID controller overwriting the vehicle's thrust/brakes input | |||
}} | }} | ||
{{{!}} class="wikitable" | |||
! Speed Limiter | |||
! Cruise Control | |||
{{!}}- style="vertical-align: top" | |||
{{!}} | |||
* the vehicle does not accelerate by itself | |||
* manually accelerating is required to move forward | |||
* accelerating beyond set speed limit is restricted by the PID controller | |||
* applying brakes does not disable Speed Limiter | |||
* behaviour: | |||
** if the speed is over 120% the set limit, the vehicle will apply 100% of braking and limit acceleration to 0% | |||
** if the speed is below 80% the set limit, the acceleration and braking are untouched | |||
** between 80 and 120%, the PID controller limits the acceleration and applies brakes if required | |||
{{!}} | |||
* the vehicle accelerates by itself | |||
* manually accelerating is possible | |||
* accelerating above set speed limit is possible | |||
* applying brakes disables Cruise Control | |||
* behaviour: | |||
** if the speed is over 120% the set limit, the vehicle will apply 100% of braking | |||
** if the speed is below 80% the set limit, the vehicle will apply 100% of acceleration | |||
** between 80 and 120%, the PID controller manages the speed | |||
{{!}}} | |||
{{Feature|important|This command should only be called to ''change'' values and '''not''' be called every frame, as it resets the PID controller.}} | |||
|gr1= Unit Control | |gr1= Unit Control | ||
Line 18: | Line 47: | ||
|s1= vehicle [[setCruiseControl]] [speed, autoThrust] | |s1= vehicle [[setCruiseControl]] [speed, autoThrust] | ||
|p1= vehicle: [[Object]] - the vehicle to limit | |p1= vehicle: [[Object]] - the vehicle to limit; [[local]] [[player]]'s vehicle (<sqf inline>vehicle player</sqf>) | ||
|p2= speed: [[Number]] - desired/top speed in km/h. 0 to disable any setting. | |p2= speed: [[Number]] - desired/top speed in km/h. 0 to disable any setting. Only positives values are valid, negative values will make the vehicle unable to move forward | ||
|p3= autoThrust: [[Boolean]] | |p3= autoThrust: [[Boolean]] | ||
* [[true]] - cruise | * [[true]] - cruise Control: the vehicle will maintain this speed until brakes is applied or driver dies or leaves the vehicle | ||
* [[false]] - | * [[false]] - Speed Limiter: the vehicle will not accelerate above set speed | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player setCruiseControl [50, true]; // sets cruise control to 50 km/h</sqf> | ||
| | |x2= <sqf>vehicle player setCruiseControl [5, false]; // limits player's vehicle speed to 5 km/h</sqf> | ||
|seealso= [[getCruiseControl]] [[limitSpeed]] [[forceSpeed]] [[setAirplaneThrottle]] | |seealso= [[getCruiseControl]] [[limitSpeed]] [[forceSpeed]] [[setAirplaneThrottle]] | ||
}} | }} |
Latest revision as of 13:59, 8 November 2023
Description
- Description:
- Limits or sets local player-controlled vehicle's speed through cruise control.
Speed Limiter Cruise Control - the vehicle does not accelerate by itself
- manually accelerating is required to move forward
- accelerating beyond set speed limit is restricted by the PID controller
- applying brakes does not disable Speed Limiter
- behaviour:
- if the speed is over 120% the set limit, the vehicle will apply 100% of braking and limit acceleration to 0%
- if the speed is below 80% the set limit, the acceleration and braking are untouched
- between 80 and 120%, the PID controller limits the acceleration and applies brakes if required
- the vehicle accelerates by itself
- manually accelerating is possible
- accelerating above set speed limit is possible
- applying brakes disables Cruise Control
- behaviour:
- if the speed is over 120% the set limit, the vehicle will apply 100% of braking
- if the speed is below 80% the set limit, the vehicle will apply 100% of acceleration
- between 80 and 120%, the PID controller manages the speed
- Groups:
- Unit ControlObject Manipulation
Syntax
- Syntax:
- vehicle setCruiseControl [speed, autoThrust]
- Parameters:
- vehicle: Object - the vehicle to limit; local player's vehicle (vehicle player)
- speed: Number - desired/top speed in km/h. 0 to disable any setting. Only positives values are valid, negative values will make the vehicle unable to move forward
- autoThrust: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note