setCruiseControl: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.06 | |version1= 2.06 | ||
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* applying brakes does not disable Speed Limiter | * applying brakes does not disable Speed Limiter | ||
* behaviour: | * behaviour: | ||
** if the speed is over 120% the set limit, the vehicle will apply 100% of braking | ** if the speed is over 120% the set limit, the vehicle will apply 100% of braking and limit acceleration to 0% | ||
** if the speed is below 80% the set limit, the | ** if the speed is below 80% the set limit, the acceleration and braking are untouched | ||
** between 80 and 120%, the PID controller | ** between 80 and 120%, the PID controller limits the acceleration and applies brakes if required | ||
{{!}} | {{!}} | ||
* the vehicle accelerates by itself | * the vehicle accelerates by itself | ||
Line 50: | Line 47: | ||
|s1= vehicle [[setCruiseControl]] [speed, autoThrust] | |s1= vehicle [[setCruiseControl]] [speed, autoThrust] | ||
|p1= vehicle: [[Object]] - the vehicle to limit; [[local]] [[player]]'s vehicle ( | |p1= vehicle: [[Object]] - the vehicle to limit; [[local]] [[player]]'s vehicle (<sqf inline>vehicle player</sqf>) | ||
|p2= speed: [[Number]] - | |p2= speed: [[Number]] - desired/top speed in km/h. 0 to disable any setting. Only positives values are valid, negative values will make the vehicle unable to move forward | ||
|p3= autoThrust: [[Boolean]] | |p3= autoThrust: [[Boolean]] | ||
* [[true]] - | * [[true]] - cruise Control: the vehicle will maintain this speed until brakes is applied or driver dies or leaves the vehicle | ||
* [[false]] - Speed Limiter: the vehicle will not accelerate above set speed | * [[false]] - Speed Limiter: the vehicle will not accelerate above set speed | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player setCruiseControl [50, true]; // sets cruise control to 50 km/h</sqf> | ||
|x2= < | |x2= <sqf>vehicle player setCruiseControl [5, false]; // limits player's vehicle speed to 5 km/h</sqf> | ||
|seealso= [[getCruiseControl]] [[limitSpeed]] [[forceSpeed]] [[setAirplaneThrottle]] | |seealso= [[getCruiseControl]] [[limitSpeed]] [[forceSpeed]] [[setAirplaneThrottle]] | ||
}} | }} |
Latest revision as of 13:59, 8 November 2023
Description
- Description:
- Limits or sets local player-controlled vehicle's speed through cruise control.
Speed Limiter Cruise Control - the vehicle does not accelerate by itself
- manually accelerating is required to move forward
- accelerating beyond set speed limit is restricted by the PID controller
- applying brakes does not disable Speed Limiter
- behaviour:
- if the speed is over 120% the set limit, the vehicle will apply 100% of braking and limit acceleration to 0%
- if the speed is below 80% the set limit, the acceleration and braking are untouched
- between 80 and 120%, the PID controller limits the acceleration and applies brakes if required
- the vehicle accelerates by itself
- manually accelerating is possible
- accelerating above set speed limit is possible
- applying brakes disables Cruise Control
- behaviour:
- if the speed is over 120% the set limit, the vehicle will apply 100% of braking
- if the speed is below 80% the set limit, the vehicle will apply 100% of acceleration
- between 80 and 120%, the PID controller manages the speed
- Groups:
- Unit ControlObject Manipulation
Syntax
- Syntax:
- vehicle setCruiseControl [speed, autoThrust]
- Parameters:
- vehicle: Object - the vehicle to limit; local player's vehicle (vehicle player)
- speed: Number - desired/top speed in km/h. 0 to disable any setting. Only positives values are valid, negative values will make the vehicle unable to move forward
- autoThrust: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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