setCruiseControl: Difference between revisions
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|p3= autoThrust: [[Boolean]] | |p3= autoThrust: [[Boolean]] | ||
* [[true]] - | * [[true]] - cruise Control: the vehicle will maintain this speed until brakes is applied or driver dies or leaves the vehicle | ||
* [[false]] - Speed Limiter: the vehicle will not accelerate above set speed | * [[false]] - Speed Limiter: the vehicle will not accelerate above set speed | ||
Latest revision as of 13:59, 8 November 2023
Description
- Description:
- Limits or sets local player-controlled vehicle's speed through cruise control.
Speed Limiter Cruise Control - the vehicle does not accelerate by itself
- manually accelerating is required to move forward
- accelerating beyond set speed limit is restricted by the PID controller
- applying brakes does not disable Speed Limiter
- behaviour:
- if the speed is over 120% the set limit, the vehicle will apply 100% of braking and limit acceleration to 0%
- if the speed is below 80% the set limit, the acceleration and braking are untouched
- between 80 and 120%, the PID controller limits the acceleration and applies brakes if required
- the vehicle accelerates by itself
- manually accelerating is possible
- accelerating above set speed limit is possible
- applying brakes disables Cruise Control
- behaviour:
- if the speed is over 120% the set limit, the vehicle will apply 100% of braking
- if the speed is below 80% the set limit, the vehicle will apply 100% of acceleration
- between 80 and 120%, the PID controller manages the speed
- Groups:
- Unit ControlObject Manipulation
Syntax
- Syntax:
- vehicle setCruiseControl [speed, autoThrust]
- Parameters:
- vehicle: Object - the vehicle to limit; local player's vehicle (vehicle player)
- speed: Number - desired/top speed in km/h. 0 to disable any setting. Only positives values are valid, negative values will make the vehicle unable to move forward
- autoThrust: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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