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{{ | {{RV|type=command | ||
|arma3|= | |game1= arma3 | ||
|version1= 1.56 | |||
| | |gr1= Eden Editor | ||
| Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]]. | |descr= Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]] and to create a [[Eden_Editor:_Layer|layer]] use [[add3DENLayer]].<br> | ||
<br | This is the only way to add new editable entities to an [[:Category:Eden Editor|Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity will not be editable. | ||
This is the only way | |||
|s1= [[create3DENEntity]] [mode, class, position, isEmpty] | |||
|p1= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or {{GVI|arma3|2.14|size= 0.75}} "Comment" | |||
|p2= class: [[String]] - entity class, defined in one of the following classes: | |p2= class: [[String]] - entity class, defined in one of the following classes: | ||
* | * {{hl|CfgVehicles}} - objects and logic entities | ||
* | * {{hl|CfgNonAIVehicles}} - triggers | ||
* | * {{hl|CfgWaypoint}} - waypoints | ||
* | * {{hl|CfgMarkers}} - markers | ||
|p3= position: [[Array]] | |p3= position: [[Array]] format [[Position]] | ||
| s2= group | |p4= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew | ||
|p21= group: [[Group]] - group in which an AI character or waypoint is created. | |||
* When missing for AI characters, new group is created for them | |r1= [[Eden Entity]] | ||
|s2= group [[create3DENEntity]] [mode, class, position] | |||
|p21= group: [[Group]] - group in which an AI character or waypoint is created. | |||
* When missing for AI characters, a new group is created for them | |||
* When missing for waypoints, an error is logged and nothing is created | * When missing for waypoints, an error is logged and nothing is created | ||
* When used on any other mode, | * When used on any other mode, it is ignored and the entity is created as usual | ||
|p22= mode: [[String]] - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or {{GVI|arma3|2.14|size= 0.75}} "Comment" | |||
| | |p23= class: [[String]] - entity class | ||
|p24= position: [[Array]] format [[Position]] | |||
| | |r2= [[Eden Entity]] | ||
[[ | |||
[[ | |x1= <sqf>dude1 = create3DENEntity ["Object", "B_Soldier_F", screenToWorld [0.5, 0.5]];</sqf> | ||
| | |||
| | |x2= <sqf>dude2 = group dude1 create3DENEntity ["Object", "B_Soldier_AR_F", screenToWorld [0.5, 0.5]];</sqf> | ||
|x3= <sqf>myMarker = create3DENEntity ["Marker", "mil_warning", getPosATL player];</sqf> | |||
|x4= <sqf>mytrigger = create3DENEntity ["Trigger", "EmptyDetectorArea10x10", getPosATL player];</sqf> | |||
</ | |||
|x5= {{GVI|arma3|2.06|size= 0.75}} Create a shape marker: | |||
<sqf> | |||
m = create3DENEntity ["Marker", "", getPosATL player]; // default rectangular marker | |||
m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse | |||
m set3DENAttribute ["brush", "DiagGrid"]; | |||
</sqf> | |||
|seealso= [[create3DENComposition]] [[delete3DENEntities]] [[add3DENLayer]] | |||
[[ | }} | ||
[[ | |||
[[ | |||
{{Note | |||
|user= R3vo | |||
|timestamp= 20190906083300 | |||
|text= To create a waypoint, use the alternative syntax and pass the group which should receive it as the left-hand argument. | |||
}} | |||
{{Note | |||
|user= POLPOX | |||
|timestamp= 20221009072629 | |||
|text= Due to an unknown reason, you cannot [[create3DENEntity]] animals, will cause a crash of the game. | |||
}} | |||
Latest revision as of 13:16, 4 December 2023
Description
- Description:
- Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition and to create a layer use add3DENLayer.
This is the only way to add new editable entities to an Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity will not be editable. - Groups:
- Eden Editor
Syntax
- Syntax:
- create3DENEntity [mode, class, position, isEmpty]
- Parameters:
- mode: String - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or 2.14 "Comment"
- class: String - entity class, defined in one of the following classes:
- CfgVehicles - objects and logic entities
- CfgNonAIVehicles - triggers
- CfgWaypoint - waypoints
- CfgMarkers - markers
- position: Array format Position
- isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
- Return Value:
- Eden Entity
Alternative Syntax
- Syntax:
- group create3DENEntity [mode, class, position]
- Parameters:
- group: Group - group in which an AI character or waypoint is created.
- When missing for AI characters, a new group is created for them
- When missing for waypoints, an error is logged and nothing is created
- When used on any other mode, it is ignored and the entity is created as usual
- mode: String - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or 2.14 "Comment"
- class: String - entity class
- position: Array format Position
- Return Value:
- Eden Entity
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- Example 5:
- 2.06 Create a shape marker:
m = create3DENEntity ["Marker", "", getPosATL player]; // default rectangular marker m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse m set3DENAttribute ["brush", "DiagGrid"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 06, 2019 - 08:33 (UTC)
- To create a waypoint, use the alternative syntax and pass the group which should receive it as the left-hand argument.
- Posted on Oct 09, 2022 - 07:26 (UTC)
- Due to an unknown reason, you cannot create3DENEntity animals, will cause a crash of the game.