saveProfileNamespace: Difference between revisions

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m (note about when to use this.)
m (Small adjustments)
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|descr= Saves all variables stored in [[profileNamespace]] to the active [[Profile]].
|descr= Saves all variables stored in [[profileNamespace]] to the active [[Profile]].
{{Feature|informative|This command should be used when it is likely that the game will not be closed the usual way for example via ALT+F4 or when the data is important and should not get lost due to a game crash.}}
{{Feature|informative|This command should be used when it is likely that the game will not be closed the usual way (e.g. via {{Controls|Alt|F4}}) or when the data is important and must not be lost due to a game crash.}}
{{Feature|Warning|
{{Feature|Warning|
* This command triggers a file operation. As file operations are slow (even on SSDs), it is not recommended to use this command too frequently (i.e. several times per second).
* This command triggers a file operation. As file operations are slow (even on SSDs), it is not recommended to use this command too frequently (i.e. several times per second).
* Do not save large amounts of data to the profile; the larger the profile file gets, the slower it loads!
* Do not save large amounts of data to the profile; the larger the profile file gets, the slower it loads!
* The [[profileNamespace]] is also saved when the game is closed.
* The [[profileNamespace]] is saved automatically when the game is closed.
}}
}}
{{Feature|tkoh|Heliport status, used in the Career mode for example, is stored in the file that is modified by this command, so be mindful of this to avoid losing data and progress.}}
{{Feature|tkoh|Heliport status, used in the Career mode for example, is stored in the file that is modified by this command, so be mindful of this to avoid losing data and progress.}}


|s1= '''saveProfileNamespace'''
|s1= [[saveProfileNamespace]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>profileNamespace setVariable ["TAG_lastPlayerLocation", getPosASL player];
|x1= <sqf>profileNamespace setVariable ["TAG_lastPlayerLocation", getPosASL player];
saveProfileNamespace;// Optional since namespace is saved when game is closed</sqf>
saveProfileNamespace; // Optional since namespace is saved when game is closed</sqf>


|seealso= [[saveMissionProfileNamespace]] [[save3DENPreferences]] [[profileNamespace]] [[Profile]]
|seealso= [[saveMissionProfileNamespace]] [[save3DENPreferences]] [[profileNamespace]] [[Profile]]
}}
}}

Revision as of 20:28, 5 January 2024

Hover & click on the images for description

Description

Description:
Saves all variables stored in profileNamespace to the active Profile.
This command should be used when it is likely that the game will not be closed the usual way (e.g. via Alt + F4) or when the data is important and must not be lost due to a game crash.
  • This command triggers a file operation. As file operations are slow (even on SSDs), it is not recommended to use this command too frequently (i.e. several times per second).
  • Do not save large amounts of data to the profile; the larger the profile file gets, the slower it loads!
  • The profileNamespace is saved automatically when the game is closed.
Take On Helicopters
Heliport status, used in the Career mode for example, is stored in the file that is modified by this command, so be mindful of this to avoid losing data and progress.
Groups:
NamespacesVariables

Syntax

Syntax:
saveProfileNamespace
Return Value:
Nothing

Examples

Example 1:
profileNamespace setVariable ["TAG_lastPlayerLocation", getPosASL player]; saveProfileNamespace; // Optional since namespace is saved when game is closed

Additional Information

See also:
saveMissionProfileNamespace save3DENPreferences profileNamespace Profile

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note