getModelInfo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(Add mass)
Line 6: Line 6:
|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Returns object's model info. Model path is suitable for use with [[createSimpleObject]] command. Since Arma 3 v2.08.148608 the command also returns placing point of the model in model coordinates. Placing point is always in format [0,0,z].
|descr= Returns object's model info. Model path is suitable for use with [[createSimpleObject]] command.


|s1= [[getModelInfo]] object
|s1= [[getModelInfo]] object
Line 12: Line 12:
|p1= object: [[Object]]
|p1= object: [[Object]]


|r1= [[Array]] - array in format [modelName, modelPath, hasSkeleton, placingPoint]
|r1= [[Array]] - array in format [modelName, modelPath, hasSkeleton, placingPoint, mass]
* modelName: [[String]] - For example "car.p3d"
* modelPath: [[String]] - Full path to model. For example: "a3\data\models\car.p3d"
* hasSkeleton: [[Boolean]] - Returns whether the model has a skeleton (which usually means it's also animated)
* {{GVI|arma3|2.08}} placingPoint: [[Vector3D]] - Placing point of the model in model coordinates. Placing point is always in format [0,0,z].
* {{GVI|arma3|2.16}} mass: [[Number]] - Mass defined in the p3d model


|x1= <sqf>_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]</sqf>
|x1= <sqf>_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]</sqf>

Revision as of 22:11, 13 January 2024

Hover & click on the images for description

Description

Description:
Returns object's model info. Model path is suitable for use with createSimpleObject command.
Groups:
Object Manipulation

Syntax

Syntax:
getModelInfo object
Parameters:
object: Object
Return Value:
Array - array in format [modelName, modelPath, hasSkeleton, placingPoint, mass]
  • modelName: String - For example "car.p3d"
  • modelPath: String - Full path to model. For example: "a3\data\models\car.p3d"
  • hasSkeleton: Boolean - Returns whether the model has a skeleton (which usually means it's also animated)
  • Arma 3 logo black.png2.08 placingPoint: Vector3D - Placing point of the model in model coordinates. Placing point is always in format [0,0,z].
  • Arma 3 logo black.png2.16 mass: Number - Mass defined in the p3d model

Examples

Example 1:
_modelInfo = getModelInfo player; // ["b_soldier_03.p3d", "a3\characters_f\blufor\b_soldier_03.p3d", true, [0,0,0]]
Example 2:
_modelInfo = getModelInfo cursorObject;
Example 3:
Get Z ASL using placing point:
_zASL = (heli modelToWorldWorld (getModelInfo heli select 3)) select 2;

Additional Information

See also:
cursorObject cursorTarget createSimpleObject getObjectType getObjectTextures objectParent setVelocityTransformation getUnitFreefallInfo getEntityInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note