getEntityInfo: Difference between revisions
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* canFloat: [[Boolean]] - [[true]] if the entity is able to float on water. | * canFloat: [[Boolean]] - [[true]] if the entity is able to float on water. | ||
* hasTerminalOpened: [[Boolean]] - [[true]] if the UAV terminal is opened for the given entity. | * hasTerminalOpened: [[Boolean]] - [[true]] if the UAV terminal is opened for the given entity. | ||
{{Feature|informative| | |||
In multiplayer, following values update properly only when entity is [[local]]: | |||
* lastEntityCausingDamage | |||
* lastDamageTime | |||
* isStopped | |||
Other values are either static or update depending on how your client sees the entity right now. | |||
Timer values are never exact between clients and vary slightly depending on latency, JIP clients end up with large timer values close to game's [[time]] but get normal once associated value changes again: | |||
* deadSetTime | |||
* lastDamageTime | |||
* upsideDownTime | |||
}} | |||
|s2= entity [[getEntityInfo]] index | |s2= entity [[getEntityInfo]] index |
Revision as of 17:05, 18 January 2024
Description
- Description:
- Returns various properties for the given entity.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getEntityInfo entity
- Parameters:
- entity: Object
- Return Value:
- Array in format [isMan, isAnimal, isDeadSet, deadSetTime, lastEntityCausingDamage, lastDamageTime, isUpsideDown, upsideDownTime, isStopped, canFloat, hasTerminalOpened], where:
- isMan Boolean - true if the entity is a man
- isAnimal: Boolean - true if the entity is an animal
- isDeadSet: Boolean - true if the entity has dead flag set. Often has the same value as !alive, but is not the same, as alive checks the total damage.
- deadSetTime: Number - for how long the entity was dead
- lastEntityCausingDamage: Object - objNull or the entity that last caused damage to this entity. Is not the same as the killer but could be the same. Killed entity might not have this set either. The entity does not have to be dead in order to have last entity that caused damage assigned.
- lastDamageTime: Number - how long ago was lastEntityCausingDamage assigned
- isUpsideDown: Boolean - true if the entity is upside down. The engine considers this to be vectorUp ent select 2 < 0.3
- upsideDownTime: Number - how long the entity was upside down.
- isStopped: Boolean - true when the entity does not need to be actively simulated.
- canFloat: Boolean - true if the entity is able to float on water.
- hasTerminalOpened: Boolean - true if the UAV terminal is opened for the given entity.
Alternative Syntax
- Syntax:
- entity getEntityInfo index
- Parameters:
- entity: Object
- index: Number - property index (see main syntax, 2 - isDeadSet for example)
- Return Value:
- Anything - depends on the requested property, or Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- cursorObject cursorTarget createSimpleObject getObjectType getObjectTextures objectParent setVelocityTransformation getUnitFreefallInfo getModelInfo
Notes
-
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