moveInCargo: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Important|" to "{{Feature|important|") |
||
(14 intermediate revisions by 3 users not shown) | |||
Line 28: | Line 28: | ||
|gr1= Unit Control | |gr1= Unit Control | ||
|descr= | |descr= Moves a unit into a vehicle cargo position (immediately and without animation). | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | {{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | ||
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}} | |||
|mp= {{Feature|informative|The command should execute where the '''unit''' (not '''vehicle''') is local.}} | |||
|s1= | |s1= unit [[moveInCargo]] vehicle | ||
|p1= | |p1= unit: [[Object]] | ||
|p2= vehicle: [[Object]] | |p2= vehicle: [[Object]] | ||
Line 39: | Line 41: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= | |s2= unit [[moveInCargo]] [vehicle, cargoIndex, canReassign] | ||
|p21= | |p21= unit: [[Object]] | ||
|p22= vehicle: [[Object]] | |p22= vehicle: [[Object]] | ||
|p23= | |p23= cargoIndex: [[Number]] | ||
|p24= canReassign: [[Boolean]] - (Optional, default [[true]]) try to move ''unit'' into the first free ''vehicle'' cargo seat if ''cargoIndex'' is already occupied | |||
|p24since= arma3 2.08 | |||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>_soldierOne moveInCargo _jeepOne;</sqf> | ||
|x2= < | |x2= <sqf>_soldierOne moveInCargo [_jeepOne, 1];</sqf> | ||
|seealso= [[moveInAny]] [[moveInCommander]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[getCargoIndex]] | |seealso= [[moveInAny]] [[moveInCommander]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[getCargoIndex]] | ||
}} | }} | ||
< | {{Note | ||
|user= Hardrock | |||
|timestamp= 20060804144200 | |||
|text= ''Notes from before the conversion''<br> | |||
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. | |||
Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: | |||
<sqf>_soldier moveInCargo helo1; _soldier assignAsCargo helo1;</sqf> | |||
}} | |||
{{Note | |||
|user= Ceeeb | |||
|timestamp= 20070202070000 | |||
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command. | |||
}} | |||
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command. | |||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20140318190800 | |||
|text= In {{arma3}} when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically. | |||
In {{arma3}} when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically. | <sqf> | ||
< | unit1 moveInCargo [heli, 3]; | ||
unit1 | unit1 assignAsCargoIndex [heli, 3]; | ||
</sqf> | |||
Alternatively avoid this broken syntax all together and use: | Alternatively avoid this broken syntax all together and use: | ||
< | <sqf> | ||
unit1 | unit1 assignAsCargoIndex [heli, 3]; | ||
</ | unit1 moveInCargo heli; | ||
</sqf> | |||
}} |
Latest revision as of 00:23, 2 February 2024
Description
- Description:
- Moves a unit into a vehicle cargo position (immediately and without animation).
- Multiplayer:
- Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInCargo vehicle
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit moveInCargo [vehicle, cargoIndex, canReassign]
- Parameters:
- unit: Object
- vehicle: Object
- cargoIndex: Number
- since 2.08
- canReassign: Boolean - (Optional, default true) try to move unit into the first free vehicle cargo seat if cargoIndex is already occupied
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne moveInCargo _jeepOne;
- Example 2:
- _soldierOne moveInCargo [_jeepOne, 1];
Additional Information
- See also:
- moveInAny moveInCommander moveInDriver moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner getCargoIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 14:42 (UTC)
-
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this:
- Posted on Feb 02, 2007 - 07:00 (UTC)
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
- Posted on Mar 18, 2014 - 19:08 (UTC)
-
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically.
Alternatively avoid this broken syntax all together and use:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect