moveInCargo: Difference between revisions
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(Use moveOut before moveIn) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Important|" to "{{Feature|important|") |
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|descr= Moves a unit into a vehicle cargo position (immediately and without animation). | |descr= Moves a unit into a vehicle cargo position (immediately and without animation). | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | {{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | ||
{{Feature| | {{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}} | ||
|mp= {{Feature|informative|The command should execute where the '''unit''' (not '''vehicle''') is local.}} | |mp= {{Feature|informative|The command should execute where the '''unit''' (not '''vehicle''') is local.}} | ||
Latest revision as of 00:23, 2 February 2024
Description
- Description:
- Moves a unit into a vehicle cargo position (immediately and without animation).
- Multiplayer:
- Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInCargo vehicle
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit moveInCargo [vehicle, cargoIndex, canReassign]
- Parameters:
- unit: Object
- vehicle: Object
- cargoIndex: Number
- since 2.08
- canReassign: Boolean - (Optional, default true) try to move unit into the first free vehicle cargo seat if cargoIndex is already occupied
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne moveInCargo _jeepOne;
- Example 2:
- _soldierOne moveInCargo [_jeepOne, 1];
Additional Information
- See also:
- moveInAny moveInCommander moveInDriver moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner getCargoIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 14:42 (UTC)
-
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this:
- Posted on Feb 02, 2007 - 07:00 (UTC)
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
- Posted on Mar 18, 2014 - 19:08 (UTC)
-
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically.
Alternatively avoid this broken syntax all together and use:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect