setMarkerColor: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.21


|1.21|= Game version
|game2= ofpe
|version2= 1.00


|eff= global |= Effects in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


|Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found in here: [[CfgMarkerColors_Arma_3]]|DESCRIPTION=
|game4= arma2
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|version4= 1.00


| markerName '''setMarkerColor''' color |SYNTAX=
|game5= arma2oa
|version5= 1.50


|p1= markerName: [[String]] |PARAMETER1=
|game6= tkoh
|version6= 1.00


|p2= color: [[String]] |PARAMETER2=
|game7= arma3
|version7= 0.50


| [[Nothing]] |RETURNVALUE=
|gr1= Markers
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|x1= <code>"MarkerOne" [[setMarkerColor]] "ColorBlack";</code> |EXAMPLE1=
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|[[setMarkerColorLocal]], [[markerColor]], [[getMarkerColor]], [[setMarkerBrush]], [[createMarker]], [[setMarkerDir]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerSize]], [[setMarkerText]], [[setMarkerType]], [[setMarkerAlpha]] |SEEALSO=
|eff= global


}}
|descr=Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: [[Arma 3: CfgMarkerColors]]
{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
 
|s1= markerName [[setMarkerColor]] color
 
|p1= markerName: [[String]]
 
|p2= color: [[String]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>"MarkerOne" setMarkerColor "ColorBlack";</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[setMarkerColorLocal]] [[markerColor]] [[getMarkerColor]] [[setMarkerBrush]] [[createMarker]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[setMarkerAlpha]]
[[Category:Scripting Commands|SETMARKERCOLOR]]
}}
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETMARKERCOLOR]]
[[Category:Scripting Commands OFP 1.46|SETMARKERCOLOR]]
[[Category:Scripting Commands ArmA|SETMARKERCOLOR]]
[[Category:Command Group: Markers|SETMARKERCOLOR]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 00:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: Arma 3: CfgMarkerColors
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerColor color
Parameters:
markerName: String
color: String
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerColor "ColorBlack";

Additional Information

See also:
setMarkerColorLocal markerColor getMarkerColor setMarkerBrush createMarker setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType setMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note