setMarkerColor: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *ofp * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | ofp |1.$1 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arm...) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.21 | |version1= 1.21 | ||
|game2= ofpe | |game2= ofpe | ||
Line 26: | Line 26: | ||
|eff= global | |eff= global | ||
|Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: [[ | |descr=Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: [[Arma 3: CfgMarkerColors]] | ||
{{Feature| | {{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | ||
| markerName | |s1= markerName [[setMarkerColor]] color | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
Line 35: | Line 35: | ||
|p2= color: [[String]] | |p2= color: [[String]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>"MarkerOne" setMarkerColor "ColorBlack";</sqf> | ||
|seealso= [[setMarkerColorLocal]] | |seealso= [[setMarkerColorLocal]] [[markerColor]] [[getMarkerColor]] [[setMarkerBrush]] [[createMarker]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[setMarkerAlpha]] | ||
}} | }} | ||
Revision as of 00:24, 2 February 2024
Description
- Description:
- Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: Arma 3: CfgMarkerColors
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerColor color
- Parameters:
- markerName: String
- color: String
- Return Value:
- Nothing
Examples
- Example 1:
- "MarkerOne" setMarkerColor "ColorBlack";
Additional Information
- See also:
- setMarkerColorLocal markerColor getMarkerColor setMarkerBrush createMarker setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType setMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect