saveProfileNamespace: Difference between revisions
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m (Small adjustments) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Warning|" to "{{Feature|warning|") |
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|descr= Saves all variables stored in [[profileNamespace]] to the active [[Profile]]. | |descr= Saves all variables stored in [[profileNamespace]] to the active [[Profile]]. | ||
{{Feature|informative|This command should be used when it is likely that the game will not be closed the usual way (e.g. via {{Controls|Alt|F4}}) or when the data is important and must not be lost due to a game crash.}} | {{Feature|informative|This command should be used when it is likely that the game will not be closed the usual way (e.g. via {{Controls|Alt|F4}}) or when the data is important and must not be lost due to a game crash.}} | ||
{{Feature| | {{Feature|warning| | ||
* This command triggers a file operation. As file operations are slow (even on SSDs), it is not recommended to use this command too frequently (i.e. several times per second). | * This command triggers a file operation. As file operations are slow (even on SSDs), it is not recommended to use this command too frequently (i.e. several times per second). | ||
* Do not save large amounts of data to the profile; the larger the profile file gets, the slower it loads! | * Do not save large amounts of data to the profile; the larger the profile file gets, the slower it loads! |
Revision as of 00:25, 2 February 2024
Description
- Description:
- Saves all variables stored in profileNamespace to the active Profile.
- Groups:
- NamespacesVariables
Syntax
- Syntax:
- saveProfileNamespace
- Return Value:
- Nothing
Examples
- Example 1:
- profileNamespace setVariable ["TAG_lastPlayerLocation", getPosASL player]; saveProfileNamespace; // Optional since namespace is saved when game is closed
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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