groupChat: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
m (Changed unitName to unit to avoid tomfoolery) |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
Line 28: | Line 28: | ||
|gr1= Radio and Chat | |gr1= Radio and Chat | ||
| Types text to the group radio channel | |descr= Types text to the group radio channel. The text will be visible only on the PC where command was executed. If you need the message to show on all computers, you have to execute it globally (see [[remoteExec]]). | ||
| | {{Feature|important|The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property <syntaxhighlight lang="cpp" inline>simulation = "ItemRadio";</syntaxhighlight> in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}} | ||
|p1= | |s1= unit [[groupChat]] chatText | ||
|p1= unit: [[Object]] - unit transmitting message | |||
|p2= chatText: [[String]] - message to transmit | |p2= chatText: [[String]] - message to transmit | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_soldierOne groupChat "Show this text";</sqf> | ||
|x2= [[File:xChat.jpg|right]] | |x2= [[File:xChat.jpg|right]] | ||
<sqf> | |||
driver vehicle player sideChat "sideChat"; | |||
driver vehicle player globalChat "globalChat"; | |||
driver vehicle player groupChat "groupChat"; | |||
vehicle player vehicleChat "vehicleChat"; | |||
driver vehicle player commandChat "commandChat"; | |||
driver vehicle player customChat [1, "customChat"]; | |||
< | systemChat "systemChat"; | ||
</sqf> | |||
|seealso= [[globalChat]] | |seealso= [[globalChat]] [[sideChat]] [[vehicleChat]] [[commandChat]] [[customChat]] [[systemChat]] [[groupRadio]] | ||
}} | }} | ||
Latest revision as of 09:09, 2 February 2024
Description
- Description:
- Types text to the group radio channel. The text will be visible only on the PC where command was executed. If you need the message to show on all computers, you have to execute it globally (see remoteExec).
- Groups:
- Radio and Chat
Syntax
- Syntax:
- unit groupChat chatText
- Parameters:
- unit: Object - unit transmitting message
- chatText: String - message to transmit
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne groupChat "Show this text";
- Example 2:
-
driver vehicle player sideChat "sideChat"; driver vehicle player globalChat "globalChat"; driver vehicle player groupChat "groupChat"; vehicle player vehicleChat "vehicleChat"; driver vehicle player commandChat "commandChat"; driver vehicle player customChat [1, "customChat"]; systemChat "systemChat";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Scripting Commands: Local Effect