removeAllWeapons: Difference between revisions

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[[Category:Scripting Commands|REMOVEALLWEAPONS]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|REMOVEALLWEAPONS]]
[[Category:Scripting Commands OFP 1.46|REMOVEALLWEAPONS]]
[[Category:Scripting Commands ArmA|REMOVEALLWEAPONS]]
{{Command|= Comments
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Remove all weapons and magazines of the unit.
|game3= arma1
On vehicles only ammo is removed |= Description
|version3= 1.00
____________________________________________________________________________________________


| '''removeAllWeapons''' unit |= Syntax
|game4= arma2
|version4= 1.00


|p1= unit: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


| [[Nothing]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= <code>removeAllWeapons [[player]]</code> |= Example 1
____________________________________________________________________________________________


| |= See also
|game7= arma3
|version7= 0.50


}}
|eff= global
 
|arg= local
 
|gr1= Unit Inventory
 
|descr= Removes all weapons and magazines from the given unit. Does not remove items like map, compass, radio (see [[removeWeapon]] for this).
{{Feature|informative|Does not quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually (see [[removeWeapon]]).}}


<h3 style="display:none">Notes</h3>
|s1= [[removeAllWeapons]] unit
<dl class="command_description">
<!-- Note Section BEGIN -->
--[[User:Cookj71|Cookj71]] 22:41, 14 August 2007 (CEST)


==ArmA Example==
|p1= unit: [[Object]]
Here is a script that strips all items/weapons off a unit and fills in a custom "West Heavy Sniper" build out.  This is an excellent example of usage.  This is script code within the editor not a pure script file.  There is missing, " , and other little code snipets if trying to use outside of the built in Editor.  Only use this within the ArmA built in editor.  --> Unit --> Inialization


===West Heavy Sniper===
|r1= [[Nothing]]
removeallweapons this; this addweapon "binocular"; this addweapon "nvgoggles"; this addweapon "m9sd"; this addweapon "m136";  this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "m136"; this addmagazine "m136"; this addweapon "M107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107";  this addmagazine "10rnd_127x99_m107";


<!-- Note Section END -->
|x1= <sqf>removeAllWeapons player;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[removeWeapon]] [[setVehicleAmmo]] [[clearWeaponCargo]] [[clearMagazineCargo]] [[removeAllItems]] [[removeBackpack]]
}}

Latest revision as of 17:16, 9 February 2024

Hover & click on the images for description

Description

Description:
Removes all weapons and magazines from the given unit. Does not remove items like map, compass, radio (see removeWeapon for this).
Does not quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually (see removeWeapon).
Groups:
Unit Inventory

Syntax

Syntax:
removeAllWeapons unit
Parameters:
unit: Object
Return Value:
Nothing

Examples

Example 1:
removeAllWeapons player;

Additional Information

See also:
removeWeapon setVehicleAmmo clearWeaponCargo clearMagazineCargo removeAllItems removeBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note