setLightConePars: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|s1= lightReflector [[setLightConePars]] [outerAngle, innerAngle, fadeCoef] | |s1= lightReflector [[setLightConePars]] [outerAngle, innerAngle, fadeCoef] | ||
|p1= lightReflector : [[Object]] - | |p1= lightReflector: [[Object]] - object of class {{hl|#lightreflector}}) | ||
|p2= outerAngle: [[Number]] | |p2= outerAngle: [[Number]] | ||
Line 32: | Line 32: | ||
|user= Waffle SS. | |user= Waffle SS. | ||
|timestamp= 20220720072612 | |timestamp= 20220720072612 | ||
|text= Responds to | |text= Responds to [[setLightIntensity]], '''not''' [[setLightBrightness]]: | ||
<sqf> | <sqf> | ||
_light = "#lightreflector" createVehicleLocal (player modelToWorld [0,0.5,0]); | private _light = "#lightreflector" createVehicleLocal (player modelToWorld [0, 0.5, 0]); | ||
_light setLightIntensity 3000; | _light setLightIntensity 3000; | ||
_light setLightAmbient [0,1,0]; | _light setLightAmbient [0, 1, 0]; | ||
_light setLightColor [0,1,0]; | _light setLightColor [0, 1, 0]; | ||
_light setLightConePars [45, 10, 1]; | _light setLightConePars [45, 10, 1]; | ||
</sqf> | </sqf> | ||
}} | }} |
Latest revision as of 00:42, 12 February 2024
Description
- Description:
- Sets the lightpoint (directional light #lightreflector)'s cone params.
- Groups:
- Lights
Syntax
- Syntax:
- lightReflector setLightConePars [outerAngle, innerAngle, fadeCoef]
- Parameters:
- lightReflector: Object - object of class #lightreflector)
- outerAngle: Number
- innerAngle: Number
- fadeCoef: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _light setLightConePars [90, 45, 1];
Additional Information
- See also:
- setLightColor setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight setLightIR
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 20, 2022 - 07:26 (UTC)
-
Responds to setLightIntensity, not setLightBrightness:
private _light = "#lightreflector" createVehicleLocal (player modelToWorld [0, 0.5, 0]); _light setLightIntensity 3000; _light setLightAmbient [0, 1, 0]; _light setLightColor [0, 1, 0]; _light setLightConePars [45, 10, 1];