BIS fnc spawnVehicle: Difference between revisions
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{{ | {{RV|type=function | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|game2= | |game2= arma2oa | ||
|version2= 1. | |version2= 1.50 | ||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Vehicles | ||
|= | |descr= Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]]. | ||
| [ | {{Feature|important|Before '''{{arma3}}''' ({{arma2}}, {{tkoh}}): | ||
* a [[Functions Library|Functions Module]] '''must''' be placed in order to use this function | |||
* a side's [[createCenter|center]] has to exist (by already having a unit of said side on the map)/be created ''via'' [[createCenter]] or the vehicle will spawn empty. | |||
}} | |||
| | |s1= [position, direction, type, sideOrGroup] call [[BIS_fnc_spawnVehicle]] | ||
| | |p1= position: [[Array]] format [[Position]] - desired [[position]] | ||
| | |p2= direction: [[Number]] - desired azimuth/[[direction]] | ||
| | |p3= type: [[String]] - [[typeOf|type]] of the vehicle | ||
|p4= sideOrGroup: [[Side]] or [[Group]] - side or existing group | |||
| [[Array]] | |r1= [[Array]] format [createdVehicle, crew, group]: | ||
* createdVehicle: [[Object]] - the created vehicle | |||
* crew: [[Array]] of [[Object]]s - the vehicle's crew members | |||
* group: [[Group]] - created or passed group | |||
|x1= <sqf>[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;</sqf> | |||
| | |x2= <sqf> | ||
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; | |||
private _vehicle = _result select 0; | |||
_result params ["_vehicle", "_crew", "_group"]; | |||
</sqf> | |||
| [[ | |seealso= [[:Category:CfgVehicles]] [[respawnVehicle]] [[createVehicle]] [[createUnit]] [[crew]] | ||
}} | }} | ||
Latest revision as of 01:21, 5 March 2024
Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
- Parameters:
- position: Array format Position - desired position
- direction: Number - desired azimuth/direction
- type: String - type of the vehicle
- sideOrGroup: Side or Group - side or existing group
- Return Value:
- Array format [createdVehicle, crew, group]:
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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