fuel: Difference between revisions
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|r1= [[Number]] - the returned number is in range 0 (empty tank) to 1 (full tank). | |r1= [[Number]] - the returned number is in range 0 (empty tank) to 1 (full tank). | ||
|x1= < | |x1= <sqf>if (fuel vehicle player == 0) then { hint "The vehicle is out of fuel!" };</sqf> | ||
|seealso= [[setFuel]] [[setFuelCargo]] | |seealso= [[setFuel]] [[setFuelCargo]] [[getFuelCargo]] | ||
}} | }} | ||
{{Note | |||
|user= UNN | |||
|timestamp= 20060813123600 | |||
|text= Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the [[fuel]] command is called. | |||
Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the [[fuel]] command is called. They return a value greater than 0.98 and less than 1. | They return a value greater than 0.98 and less than 1. | ||
}} | |||
{{Note | |||
|user= fusselwurm | |||
|timestamp= 20201219191000 | |||
|text= returns | |||
returns | |||
* ''1'' for units (dead or alive) | * ''1'' for units (dead or alive) | ||
* ''0'' for ''objNull'' | * ''0'' for ''objNull'' | ||
}} | |||
Latest revision as of 12:44, 12 March 2024
Description
- Description:
- Checks how much fuel is left in the gas tank of a vehicle.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- fuel vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - the returned number is in range 0 (empty tank) to 1 (full tank).
Examples
- Example 1:
Additional Information
- See also:
- setFuel setFuelCargo getFuelCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 13, 2006 - 12:36 (UTC)
- Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the fuel command is called. They return a value greater than 0.98 and less than 1.
- Posted on Dec 19, 2020 - 19:10 (UTC)
-
returns
- 1 for units (dead or alive)
- 0 for objNull
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation