connectTerminalToUAV: Difference between revisions
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|gr1= Remote Control | |gr1= Remote Control | ||
|descr= Connect person with UAV terminal to UAV unit. UAV Terminal item needs to be assigned to GPS slot. | |descr= Connect person with UAV terminal to UAV unit. UAV Terminal item needs to be assigned to GPS slot. In MP the connection is handled [[local]]ly, therefore it is possible for multiple MP clients to connect to the same UAV. However, each UAV can only have one connection to a terminal per MP client, so if UAV is already connected to another terminal on the same MP client, this new connection will fail. | ||
|s1= person [[connectTerminalToUAV]] uav | |s1= person [[connectTerminalToUAV]] uav | ||
Line 21: | Line 20: | ||
|r1= [[Boolean]] - [[true]] on success | |r1= [[Boolean]] - [[true]] on success | ||
|x1= < | |x1= <sqf>bool = player connectTerminalToUAV uav1;</sqf> | ||
|x2= < | |x2= <sqf>player connectTerminalToUAV objNull; //disconnect</sqf> | ||
|seealso= [[allUnitsUAV]] [[getConnectedUAV]] [[isUAVConnected]] [[UAVControl]] [[showUAVFeed]] [[shownUAVFeed]] | |seealso= [[allUnitsUAV]] [[getConnectedUAV]] [[isUAVConnected]] [[UAVControl]] [[showUAVFeed]] [[shownUAVFeed]] | ||
}} | }} |
Latest revision as of 21:30, 25 March 2024
Description
- Description:
- Connect person with UAV terminal to UAV unit. UAV Terminal item needs to be assigned to GPS slot. In MP the connection is handled locally, therefore it is possible for multiple MP clients to connect to the same UAV. However, each UAV can only have one connection to a terminal per MP client, so if UAV is already connected to another terminal on the same MP client, this new connection will fail.
- Groups:
- Remote Control
Syntax
- Syntax:
- person connectTerminalToUAV uav
- Parameters:
- person: Object
- uav: Object
- Return Value:
- Boolean - true on success
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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