owner: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "\| *p([0-9]+) *=([^↵]+) -↵" to "|p$1=$2")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|exec= server|=
|game3= tkoh
|arg= global |Multiplayer Arguments=
|version3= 1.00
____________________________________________________________________________________________


| On server machine, returns the ID of the client where the object is [[local]]. Otherwise returns 0. For use on clients [[clientOwner]] command is available. To find out the owner of a [[Group]], use [[groupOwner]].|DESCRIPTION=
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| '''owner''' object |SYNTAX=
|gr1= Multiplayer


|p1= object: [[Object]] -  |PARAMETER1=  
|serverExec= server
|arg= global


|p2= |PARAMETER2=
|descr= On server machine, returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client to which the object is [[Multiplayer Scripting#Locality|local]]. Otherwise returns 0. For use on clients [[clientOwner]] command is available. To find out the owner of a [[Group]], use [[groupOwner]].


|p3= |PARAMETER3=  
|s1= [[owner]] object


| [[Number]] |RETURNVALUE=  
|p1= object: [[Object]]
|r1= [[Number]]


|x1= <sqf>_clientID = owner _someobject;</sqf>


|x1= <code>_clientID = [[owner]] _someobject;</code>|EXAMPLE1=
|seealso= [[publicVariableClient]] [[setOwner]] [[setGroupOwner]] [[groupOwner]] [[flagOwner]] [[onPlayerConnected]] [[didJIPOwner]] [[local]] [[admin]] [[remoteExecutedOwner]]
 
____________________________________________________________________________________________
 
| [[publicVariableClient]], [[setOwner]], [[setGroupOwner]], [[groupOwner]], [[flagOwner]], [[onPlayerConnected]], [[didJIPOwner]], [[local]], [[admin]], [[remoteExecutedOwner]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:51, 26 March 2024

Hover & click on the images for description

Description

Description:
On server machine, returns the machine network ID of the client to which the object is local. Otherwise returns 0. For use on clients clientOwner command is available. To find out the owner of a Group, use groupOwner.
Groups:
Multiplayer

Syntax

Syntax:
owner object
Parameters:
object: Object
Return Value:
Number

Examples

Example 1:
_clientID = owner _someobject;

Additional Information

See also:
publicVariableClient setOwner setGroupOwner groupOwner flagOwner onPlayerConnected didJIPOwner local admin remoteExecutedOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note