setMarkerAlpha: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
m (Text replacement - "\| *p([0-9]+) *=([^↵]+) -↵" to "|p$1=$2")
Line 26: Line 26:
|s1= marker [[setMarkerAlpha]] alpha
|s1= marker [[setMarkerAlpha]] alpha


|p1= marker: [[String]] -
|p1= marker: [[String]]
 
|p2= alpha: [[Number]]
|p2= alpha: [[Number]] -
 
|r1= [[Nothing]]
|r1= [[Nothing]]



Revision as of 11:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Sets the marker alpha. The marker is modified on all computers in a network session.
When alpha equals 1, the marker is visible, but if alpha equals 0, then the marker is invisible.
Alpha can be numbers and fractions.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
marker setMarkerAlpha alpha
Parameters:
marker: String
alpha: Number
Return Value:
Nothing

Examples

Example 1:
"my_marker" setMarkerAlpha 0.5;
Example 2:
"enemy_convoy_marker" setMarkerAlpha 0;

Additional Information

See also:
setMarkerAlphaLocal setMarkerBrush setMarkerColor setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType createMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note