compileFinal: Difference between revisions
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{{Note | {{Note | ||
|user= | |user= Nelis.75733126 | ||
|timestamp= 20170527115800 | |timestamp= 20170527115800 | ||
|text= in {{arma3}} v1.70.141838, [[compileFinal]] also works for [[profileNamespace]] and [[uiNamespace]]. But be careful with that. | |text= in {{arma3}} v1.70.141838, [[compileFinal]] also works for [[profileNamespace]] and [[uiNamespace]]. But be careful with that. |
Revision as of 18:00, 16 April 2024
Description
- Description:
- Compiles an expression / takes an existing HashMap and makes it final, preventing it from being modified or overwritten (by = assignation, publicVariable, set or any other command).
- Groups:
- Strings
Syntax
- Syntax:
- compileFinal expression
- Parameters:
- expression: String, 2.14 Code or HashMap
- Return Value:
- Code or HashMap
Examples
- Example 1:
- Example 2:
- Example 3:
- // since Arma 3 v2.14 private _readonlyCode = compileFinal { systemChat "Hello World!"; }; private _readonlyHashMap = compileFinal _myHashMap;
Additional Information
- See also:
- compile compileScript isFinal call spawn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 15, 2013 - 00:35 (UTC)
- When broadcasting a compileFinal'ed variable using publicVariable or its variants, the variable also becomes final on the other client(s) and/or the server. Also, compileFinal does not prevent event handlers from being removed or overwritten.
- Posted on May 27, 2017 - 11:58 (UTC)
- in Arma 3 v1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that.
- Posted on Oct 23, 2020 - 10:39 (UTC)
- Change with Arma 3 patch 2.00, compileFinal is now unable to store code type variables in profileNamespace!