getRelPos: Difference between revisions
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|gr1= Positions | |gr1= Positions | ||
|descr= Returns position that is given distance and relative direction away from original object. | |descr= Returns position that is given distance and relative direction away from original object. The alternative syntax available from Arma 3 v 2.14, returns the position offset of the attached object. If the animated memory point is used for attachment, the offset is calculated in [[Simulation_vs_Render_Time_Scope#Render_Time_Scope | render scope]]. | ||
|s1= object [[getRelPos]] | |s1= object [[getRelPos]] [distance, direction] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - object | ||
|p3= distance: [[Number]] - | |p3= distance: [[Number]] - distance from object | ||
|p4= direction: [[Number]] - | |p4= direction: [[Number]] - direction relative to object's current direction | ||
|r1= [[Array]] | |r1= [[Array]] format [[Position#PositionAGL|PositionAGL]] | ||
| | |s2= obj1 [[getRelPos]] obj2 | ||
|s2since= arma3 2.14 | |||
|seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] | |p21= obj1: [[Object]] - parent object | ||
|p22= obj2: [[Object]] - attached object | |||
|r2= [[Array]] format [[Position#PositionRelative|PositionRelative]] | |||
|x1= Find position 100 metres away at player's 3 o'clock: | |||
<sqf>_relpos = player getRelPos [100, 90];</sqf> | |||
|seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPosATL]] [[getPosASL]] [[getPosASLW]] | |||
}} | }} | ||
{{Note | |||
|user= talkingtoaj | |||
|timestamp= 20160303155300 | |||
[[getPos]] vs [[getRelPos]]: [[getRelPos]] operates similarly to [[getPos]] except in [[getRelPos]] the direction is calculated 'relative' to the current object direction whereas [[getPos]]'s direction is from North. Thus while [[getPos]] can take a position array as it is starting point, [[getRelPos]] requires an object with its own azimut heading. | |text= [[getPos]] vs [[getRelPos]]: [[getRelPos]] operates similarly to [[getPos]] except in [[getRelPos]] the direction is calculated 'relative' to the current object direction whereas [[getPos]]'s direction is from North. Thus while [[getPos]] can take a position array as it is starting point, [[getRelPos]] requires an object with its own azimut heading. | ||
}} | |||
Latest revision as of 11:46, 5 May 2024
Description
- Description:
- Returns position that is given distance and relative direction away from original object. The alternative syntax available from Arma 3 v 2.14, returns the position offset of the attached object. If the animated memory point is used for attachment, the offset is calculated in render scope.
- Groups:
- Positions
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - object
- distance: Number - distance from object
- direction: Number - direction relative to object's current direction
- Return Value:
- Array format PositionAGL
Alternative Syntax
- Syntax:
- obj1 getRelPos obj2
- Parameters:
- obj1: Object - parent object
- obj2: Object - attached object
- Return Value:
- Array format PositionRelative
Examples
- Example 1:
- Find position 100 metres away at player's 3 o'clock:
Additional Information
- See also:
- getPos getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 03, 2016 - 15:53 (UTC)
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.