skill: Difference between revisions
| Lou Montana (talk | contribs) | Lou Montana (talk | contribs)  m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") | ||
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| |version7= 0.50 | |version7= 0.50 | ||
| |gr1=  | |gr1= AI Behaviour | ||
| |descr= Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill. | |descr= Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill. | ||
| {{Feature|informative| | |||
| * Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0. | |||
| * If the '''superAI''' difficulty settings is enabled, all units have skill of 1.0 regardless of the skill slider. | |||
| }} | |||
| |s1= [[skill]] unit | |s1= [[skill]] unit | ||
| Line 32: | Line 37: | ||
| |r1= [[Number]] | |r1= [[Number]] | ||
| |s2=  | |s2= unit [[skill]] skillName | ||
| |s2since= arma1 1.00 | |s2since= arma1 1.00 | ||
| Line 38: | Line 43: | ||
| |p21= unit: [[Object]] | |p21= unit: [[Object]] | ||
| |p22= skillName: [[String]] -  | |p22= skillName: [[String]] - possible values are: | ||
| {{Columns|5| | |||
| * "aimingAccuracy" | * "aimingAccuracy" | ||
| * "aimingShake" | * "aimingShake" | ||
| Line 49: | Line 55: | ||
| * "commanding" | * "commanding" | ||
| * "general" | * "general" | ||
| }} | |||
| |r2= [[Number]] | |r2= [[Number]] | ||
| |x2= < | |x1= <sqf>_skill = skill unit1;</sqf> | ||
| |x2= <sqf>_myCourage = player skill "courage";</sqf> | |||
| |seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3 AI Skill]] | |seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3: AI Skill]] [[Combat Modes]] | ||
| }} | }} | ||
| [[Category:AI]] | [[Category:AI]] | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill.
- Groups:
- AI Behaviour
Syntax
Alternative Syntax
- Syntax:
- unit skill skillName
- Parameters:
- unit: Object
- skillName: String - possible values are:
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "endurance"
- "spotDistance"
- "spotTime"
- "courage"
- "reloadSpeed"
- "commanding"
- "general"
 
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
- AI
 
	





