skill: Difference between revisions
| Lou Montana (talk | contribs) m (Some wiki formatting) | Lou Montana (talk | contribs)  m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") | ||
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| |x2= <sqf>_myCourage = player skill "courage";</sqf> | |x2= <sqf>_myCourage = player skill "courage";</sqf> | ||
| |seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3 AI Skill]] [[Combat Modes]] | |seealso= [[skillFinal]] [[setSkill]] [[setUnitAbility]] [[Arma 3: AI Skill]] [[Combat Modes]] | ||
| }} | }} | ||
| [[Category:AI]] | [[Category:AI]] | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill.
- Groups:
- AI Behaviour
Syntax
Alternative Syntax
- Syntax:
- unit skill skillName
- Parameters:
- unit: Object
- skillName: String - possible values are:
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "endurance"
- "spotDistance"
- "spotTime"
- "courage"
- "reloadSpeed"
- "commanding"
- "general"
 
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
Notes
- 
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 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
- AI
 
	





