setObjectTextureGlobal: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
m (fixed text that fell outside of the note due to misplaced }}) |
||
Line 73: | Line 73: | ||
sleep 0.01; | sleep 0.01; | ||
_block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];</sqf> | _block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];</sqf> | ||
Note that you need to run above code in a [[Scheduler|scheduled environment]].}} |
Revision as of 18:35, 21 May 2024
Description
- Description:
- Set the texture of the given selection on all computers in a network session.
- Multiplayer:
- The effect is JIP compatible.
- Problems:
- If executed from an object's init field (which should not be done anyway for GEGlobal commands), execution may happen too early and fail to broadcast over the network and to be JIP compatible.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setObjectTextureGlobal [selection, texture]
- Parameters:
- object: Object
- selection: Number or 2.10 String - index of the selection. It is defined in the hiddenSelections array in the vehicle's config (starting with 0). If a string is given, it referes to a hiddenSelection name or clan selection instead of an index.
- texture: String - path to texture
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- // Set up a persistent texture keeper player addEventHandler ["Take", { (getObjectTextures player + [uniformContainer player getVariable "texture"]) params ["_texUniform", "_texInsignia", "_texCustom"]; if (isNil "_texCustom") exitWith {}; if (_texUniform == _texCustom) exitWith {}; player setObjectTextureGlobal [0, _texCustom]; false }]; // Example: make current uniform persistently blue private _texture = "#(rgb,8,8,3)color(0,0,1,1)"; // blue texture player setObjectTextureGlobal [0, _texture]; // set it on player uniformContainer player setVariable ["texture", _texture, true]; // store it on uniform
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 24, 2016 - 12:13 (UTC)
-
Sometimes it could be necessary to set default material on an object for the texture to take effect:
Courtesy of Larrowprivate _block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"]; _block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"]; _block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];
- Posted on Sep 13, 2022 - 21:04 (UTC)
-
Following Killzone_Kid's note, a sleep after the setObjectMaterialGlobal and before the setObjectTextureGlobal command is sometimes needed to ensure the texture effect is carried out correctly.
Note that you need to run above code in a scheduled environment.private _block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"]; _block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"]; sleep 0.01; _block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];