setMarkerPolyline: Difference between revisions
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{{ | {{RV|type=command | ||
|game1= | |game1= arma3 | ||
|version1= 2.02 | |||
|eff= global | |||
|eff= global | |||
|gr1= Markers | |gr1= Markers | ||
|descr= Sets a polyline marker's path. | |descr= Sets a polyline marker's path. | ||
{{ | {{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | ||
|s1= marker [[setMarkerPolyline]] path | |||
| | |p1= marker: [[String]] | ||
| | |p2= path: [[Array]] of pairs [[Number]], [[Number]] - {{hl|[x1, y1, x2, y2, ... xn, yn]}} | ||
{{Feature|important| | |||
Be aware that this command expects an array with a minimum array size of 4 and that the array count always needs to be dividable by 2 and return a whole number. Code: | |||
<sqf>count path >= 4 && count path mod 2 == 0; // true → valid path</sqf> | |||
}} | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= Changes | |x1= Changes {{hl|"marker_1"}} into a polyline and draws a sine curve on [[player]]'s position: | ||
<sqf> | |||
// createMarker ["marker_1", [0,0,0]]; | |||
"marker_1" setMarkerShape "polyline"; | |||
private _return = [] ; | |||
for "_i" from 0 to 100 step 0.1 do | |||
_return | { | ||
_return | _return pushBack (_i + getPosASL player # 0); | ||
_return pushBack ((sin (_i * 10)) * 10 + getPosASL player # 1); | |||
} ; | } ; | ||
"marker_1" | "marker_1" setMarkerPolyline _return; | ||
</sqf> | |||
|seealso= [[markerPolyline]] [[setMarkerPolylineLocal]] | |seealso= [[markerPolyline]] [[setMarkerPolylineLocal]] | ||
}} | }} | ||
Revision as of 14:05, 15 June 2024
Description
- Description:
- Sets a polyline marker's path.
- Groups:
- Markers
Syntax
- Syntax:
- marker setMarkerPolyline path
- Parameters:
- marker: String
- path: Array of pairs Number, Number - [x1, y1, x2, y2, ... xn, yn]
- Return Value:
- Nothing
Examples
- Example 1:
- Changes "marker_1" into a polyline and draws a sine curve on player's position:
Additional Information
- See also:
- markerPolyline setMarkerPolylineLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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