worldToScreen: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| (description) |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''(command)''' |= Syntax
|game4= arma3
|version4= 0.50


|p1= |= PARAMETER1
|gr1= Positions


|p2= |= PARAMETER2
|descr= Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
{{Feature | informative | [[SafeZone]]s should be considered:
* the result can be out of the [0,0]..[1,1] range
* the result can be a filled array even if the position is not displayed on screen if it would appear on a triplescreen setup
}}


|p3= |= PARAMETER3
|s1= [[worldToScreen]] position


| |= RETURNVALUE
|p1= position: [[Array]] - world position 2D [x,y] or [[Position#PositionAGL|PositionAGL]]


|r1= [[Array]] - screen position in [[SafeZone]] format [x, y]. Returns an empty array {{hl|[]}} if not on-screen.


|x1=  <pre>_scPos = worldToScreen (getpos player)</pre> |= EXAMPLE1
|s2= camera [[worldToScreen]] position
|s2since= arma3 2.18


____________________________________________________________________________________________
|p21= camera: [[Object]] - camera object


| [[screenToWorld]] |= SEEALSO
|p22= position: [[Array]] - world position 2D [x,y] or [[Position#PositionAGL|PositionAGL]]


| |= MPBEHAVIOUR
|r2= [[Array]] - screen position in [[SafeZone]] format [x, y], for the specified camera. Returns an empty array {{hl|[]}} if not on-screen.
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
|x1= <sqf>_screenPos = worldToScreen ASLToAGL getPosASL soldier1;</sqf>
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>_screenPos = worldToScreen (player modelToWorld [0,10,0]);</sqf>
</dl>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[screenToWorld]] [[SafeZone]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:25, 26 July 2024

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
SafeZones should be considered:
  • the result can be out of the [0,0]..[1,1] range
  • the result can be a filled array even if the position is not displayed on screen if it would appear on a triplescreen setup
Groups:
Positions

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - world position 2D [x,y] or PositionAGL
Return Value:
Array - screen position in SafeZone format [x, y]. Returns an empty array [] if not on-screen.

Alternative Syntax

Syntax:
camera worldToScreen position
Parameters:
camera: Object - camera object
position: Array - world position 2D [x,y] or PositionAGL
Return Value:
Array - screen position in SafeZone format [x, y], for the specified camera. Returns an empty array [] if not on-screen.

Examples

Example 1:
_screenPos = worldToScreen ASLToAGL getPosASL soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorld SafeZone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note