addBackpackGlobal: Difference between revisions

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|gr1= Unit Inventory
|gr1= Unit Inventory


|descr= Adds a backpack to a unit (even non-local).{{Feature | Warning | Beware, the backpack added with this command will be created on the PC [[Multiplayer Scripting#Locality|local]] to the unit you are adding it to, even if executed on the server. Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull | Null]]. When adding backpack dynamically to a remote unit, wait until backpack is added (See Example 2)}}
|descr= Adds a backpack to a unit - global variant of [[addBackpack]].
{{Feature|warning|
The backpack added with this command will be created on the PC [[Multiplayer Scripting#Locality|local]] to the unit you are adding it to, even if executed on the server.
Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull|null]].
When adding backpack dynamically to a remote unit, [[waitUntil|wait until]] the backpack is added (See {{Link|#Example 2}}).
}}


|s1= unit [[addBackpackGlobal]] backpack
|s1= unit [[addBackpackGlobal]] backpack
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player addBackpackGlobal "B_AssaultPack_khk";</code>
|x1= <sqf>player addBackpackGlobal "B_AssaultPack_khk";</sqf>


|x2= <code>_unit spawn  
|x2= <sqf>
_unit spawn  
{
{
if (!isNull backpackContainer [[Magic Variables#this|_this]]) then
if (not isNull backpackContainer _this) then
{
{
removeBackpackGlobal [[Magic Variables#this|_this]];
removeBackpackGlobal _this;
waitUntil { [[isNull]] [[backpackContainer]] [[Magic Variables#this|_this]] };
waitUntil { sleep 0.01; isNull backpackContainer _this };
};
};
[[Magic Variables#this|_this]] [[addBackpackGlobal]] "B_AssaultPack_khk";
 
[[waitUntil]] { ![[isNull]] [[backpackContainer]] [[Magic Variables#this|_this]] };
_this addBackpackGlobal "B_AssaultPack_khk";
[[backpackContainer]] [[Magic Variables#this|_this]] [[addMagazineCargoGlobal]] ["30Rnd_556x45_Stanag",5];
waitUntil { sleep 0.01; not isNull backpackContainer _this };
};</code>
backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 5];
};
</sqf>


|seealso= [[addBackpack]] [[backpackContainer]] [[firstBackpack]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]]
|seealso= [[addBackpack]] [[backpackContainer]] [[firstBackpack]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]]
}}
}}

Latest revision as of 21:35, 2 September 2024

Hover & click on the images for description

Description

Description:
Adds a backpack to a unit - global variant of addBackpack.
The backpack added with this command will be created on the PC local to the unit you are adding it to, even if executed on the server.

Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be null.

When adding backpack dynamically to a remote unit, wait until the backpack is added (See Example 2).
Groups:
Unit Inventory

Syntax

Syntax:
unit addBackpackGlobal backpack
Parameters:
unit: Object - soldier
backpack: String - backpack class name
Return Value:
Nothing

Examples

Example 1:
player addBackpackGlobal "B_AssaultPack_khk";
Example 2:

Additional Information

See also:
addBackpack backpackContainer firstBackpack unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor canAddItemToBackpack addItemToBackpack removeItemFromBackpack everyBackpack

Notes

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