addBackpackGlobal: Difference between revisions
| m (1.29 -> 1.31) | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
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| {{ | {{RV|type=command | ||
| |  | |game1= arma3 | ||
| | | |version1= 1.32 | ||
| |  | |arg= global | ||
| |  | |eff= global | ||
| | | |gr1= Unit Inventory | ||
| | [[ | |descr= Adds a backpack to a unit - global variant of [[addBackpack]]. | ||
| {{Feature|warning| | |||
| The backpack added with this command will be created on the PC [[Multiplayer Scripting#Locality|local]] to the unit you are adding it to, even if executed on the server. | |||
| Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull|null]]. | |||
| When adding backpack dynamically to a remote unit, [[waitUntil|wait until]] the backpack is added (See {{Link|#Example 2}}). | |||
| }} | |||
| |s1= unit [[addBackpackGlobal]] backpack | |||
| |p1= unit: [[Object]] - soldier | |||
| | [[ | |p2= backpack: [[String]] - backpack class name | ||
| |r1= [[Nothing]] | |||
| |x1= <sqf>player addBackpackGlobal "B_AssaultPack_khk";</sqf> | |||
| </ | |||
| |x2= <sqf> | |||
| _unit spawn  | |||
| { | |||
| 	if (not isNull backpackContainer _this) then | |||
| 	{ | |||
| 		removeBackpackGlobal _this; | |||
| 		waitUntil { sleep 0.01; isNull backpackContainer _this }; | |||
| 	}; | |||
| 	_this addBackpackGlobal "B_AssaultPack_khk"; | |||
| 	waitUntil { sleep 0.01; not isNull backpackContainer _this }; | |||
| 	backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 5]; | |||
| }; | |||
| </sqf> | |||
| [[ | |seealso= [[addBackpack]] [[backpackContainer]] [[firstBackpack]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]] | ||
| [[ | }} | ||
Latest revision as of 21:35, 2 September 2024
Description
- Description:
- Adds a backpack to a unit - global variant of addBackpack.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addBackpackGlobal backpack
- Parameters:
- unit: Object - soldier
- backpack: String - backpack class name
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- _unit spawn { if (not isNull backpackContainer _this) then { removeBackpackGlobal _this; waitUntil { sleep 0.01; isNull backpackContainer _this }; }; _this addBackpackGlobal "B_AssaultPack_khk"; waitUntil { sleep 0.01; not isNull backpackContainer _this }; backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 5]; };
Additional Information
- See also:
- addBackpack backpackContainer firstBackpack unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor canAddItemToBackpack addItemToBackpack removeItemFromBackpack everyBackpack
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	