camSetRelPos: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= local |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Sets the position of the given camera relative to its target, set with [[camSetTarget]]. Needs a call to [[camCommit]] to be conducted.<br><br>{{Important |ince it sets relative position to the target, the [[camSetTarget]] command should be executed already, before [[camSetRelPos]].}} |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| camera '''camSetRelPos''' position|= Syntax
|game6= tkoh
|version6= 1.00


|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
|game7= arma3
|version7= 0.50


|p2= position: [[Array]] - format [[PositionRelative]] |= Parameter 2
|gr1= Camera Control


| [[Nothing]] |= Return value
|arg= local
____________________________________________________________________________________________
 
|x1= <code>_cam [[camSetTarget]] _car;
_cam [[camSetRelPos]] [0,10,8];</code> |= Example 1
____________________________________________________________________________________________


| [[camSetPos]] |= See also
|eff= local


|descr= Sets the position of the given camera relative to its target, set with [[camSetTarget]]. Needs a call to [[camCommit]] to be conducted.{{Feature | important |Since it sets relative position to the target, the [[camSetTarget]] command should be executed already, before [[camSetRelPos]].}}
|s1= camera [[camSetRelPos]] position
|p1= camera: [[Object]] - object of type "camera"
|p2= position: [[Array]] format [[Position#PositionRelative|PositionRelative]]
|r1= [[Nothing]]
|x1= <sqf>
_cam camSetTarget _car;
_cam camSetRelPos [0,10,8];
</sqf>
|seealso= [[camSetPos]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<dt class="note">Unknown <dd class="note">The location of the camera will depend on the direction the target object is facing.
<dt class="note">Unknown <dd class="note">The location of the camera will depend on the direction the target object is facing.
The camera does not bank with the target (bug?).
The camera does not bank with the target (bug?).


<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|CAMSETRELPOS]]
[[Category:Scripting Commands OFP 1.99|CAMSETRELPOS]]
[[Category:Scripting Commands OFP 1.96|CAMSETRELPOS]]
[[Category:Scripting Commands OFP 1.46|CAMSETRELPOS]]
[[Category:Scripting Commands ArmA|CAMSETRELPOS]]
[[Category:Command Group: Camera Control|CAMSETRELPOS]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:28, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets the position of the given camera relative to its target, set with camSetTarget. Needs a call to camCommit to be conducted.
Since it sets relative position to the target, the camSetTarget command should be executed already, before camSetRelPos.
Groups:
Camera Control

Syntax

Syntax:
camera camSetRelPos position
Parameters:
camera: Object - object of type "camera"
position: Array format PositionRelative
Return Value:
Nothing

Examples

Example 1:
_cam camSetTarget _car; _cam camSetRelPos [0,10,8];

Additional Information

See also:
camSetPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown
The location of the camera will depend on the direction the target object is facing. The camera does not bank with the target (bug?).