camSetRelPos: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Camera Control | |gr1= Camera Control | ||
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|eff= local | |eff= local | ||
| Sets the position of the given camera relative to its target, set with [[camSetTarget]]. Needs a call to [[camCommit]] to be conducted. | |descr= Sets the position of the given camera relative to its target, set with [[camSetTarget]]. Needs a call to [[camCommit]] to be conducted.{{Feature | important |Since it sets relative position to the target, the [[camSetTarget]] command should be executed already, before [[camSetRelPos]].}} | ||
| camera | |s1= camera [[camSetRelPos]] position | ||
|p1= camera: [[Object]] - object of type "camera" | |p1= camera: [[Object]] - object of type "camera" | ||
|p2= position: [[Array]] | |p2= position: [[Array]] format [[Position#PositionRelative|PositionRelative]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf> | ||
_cam | _cam camSetTarget _car; | ||
_cam camSetRelPos [0,10,8]; | |||
</sqf> | |||
|seealso= [[camSetPos]] | |seealso= [[camSetPos]] | ||
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</dl> | </dl> | ||
Latest revision as of 11:28, 3 September 2024
Description
- Description:
- Sets the position of the given camera relative to its target, set with camSetTarget. Needs a call to camCommit to be conducted.
- Groups:
- Camera Control
Syntax
- Syntax:
- camera camSetRelPos position
- Parameters:
- camera: Object - object of type "camera"
- position: Array format PositionRelative
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- camSetPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- The location of the camera will depend on the direction the target object is facing. The camera does not bank with the target (bug?).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect