markerPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(68 intermediate revisions by 14 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|MARKERPOS]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|MARKERPOS]]
[[Category:Scripting Commands ArmA|MARKERPOS]]


|game1= ofp
|version1= 1.46


<h2 style="color:#000066">'''markerPos ''markerName'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''markerName:''' [[String]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Array]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|gr1= Markers


Added in version '''1.50'''
|descr= Returns marker position. See also [[setMarkerPos]].


'''Description:'''
|alias= [[getMarkerPos]]


Get marker positon '''''[x,z,y]'''''.
|s1= [[markerPos]] markerName


'''Note:''' This function is identical to [[getMarkerPos]].
|p1= markerName: [[String]]


|r1= [[Array]] format [[Position#PositionAGL|PositionAGL]] - [x, y, '''0'''], z is always 0


'''Example:'''
|s2= [[markerPos]] [markerName, preserveElevation]


_mPos = '''markerPos''' "markerOne"
|s2since= arma3 1.94
 
|p21= markerName: [[String]]
 
|p22= preserveElevation: [[Boolean]] - (Optional, default [[false]])
 
|r2= [[Array]] format [[Position#PositionAGL|PositionAGL]] - if ''preserveElevation'' is [[true]] or [x, y, '''0'''] if ''preserveElevation'' is [[false]]
 
|x1= <sqf>_mPos1 = markerPos "markerOne";</sqf>
 
|x2= <sqf>_mPos2 = markerPos ["markerTwo", true];</sqf>
 
|seealso= [[setMarkerPos]] [[setMarkerPosLocal]]
}}
 
<dl class="command_description">
 
<dt><dt>
<dd class="notedate">Posted on 2016-09-01 - 12:42 (UTC)</dd>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dd class="note">
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using [[setMarkerDir]] as it accepts any number (above 360 or below -360):
<sqf>
"myMarker" setMarkerPos [200, 200];
"myMarker" setMarkerDir 1640;
</sqf>
 
After, setting player position as an example:
<sqf>player setPosASL [(markerPos "myMarker") select 0, (markerPos "myMarker") select 1, (markerDir "myMarker")]</sqf>
</dd>
 
</dl>

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns marker position. See also setMarkerPos.
Alias:
getMarkerPos
Groups:
Markers

Syntax

Syntax:
markerPos markerName
Parameters:
markerName: String
Return Value:
Array format PositionAGL - [x, y, 0], z is always 0

Alternative Syntax

Syntax:
markerPos [markerName, preserveElevation]
Parameters:
markerName: String
preserveElevation: Boolean - (Optional, default false)
Return Value:
Array format PositionAGL - if preserveElevation is true or [x, y, 0] if preserveElevation is false

Examples

Example 1:
_mPos1 = markerPos "markerOne";
Example 2:
_mPos2 = markerPos ["markerTwo", true];

Additional Information

See also:
setMarkerPos setMarkerPosLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2016-09-01 - 12:42 (UTC)
Demellion
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using setMarkerDir as it accepts any number (above 360 or below -360):
"myMarker" setMarkerPos [200, 200]; "myMarker" setMarkerDir 1640;
After, setting player position as an example:
player setPosASL [(markerPos "myMarker") select 0, (markerPos "myMarker") select 1, (markerDir "myMarker")]