ctrlMapAnimAdd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| arma1 | | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |arg= local | ||
| | |eff= local | ||
| | |gr1= GUI Control - Map | ||
| | |descr= Adds the next frame to the map animation. | ||
| | |pr= When used on a [[CT_MAP]] that was created dynamically the target position could be offset. Use [[ctrlMapSetPosition]] before adding animation (Example 3). | ||
| [[ | |s1= map [[ctrlMapAnimAdd]] [time, zoom, position] | ||
|p1= map: [[Control]] - [[CT_MAP]] control | |||
|p2= time: [[Number]] - duration of the animation in seconds | |||
|p3= zoom: [[Number]] - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also [[ctrlMapScale]] | |||
|p4= position: [[Array]] or [[Object]] - formats: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]], [[Object]] | |||
< | |||
</ | |r1= [[Nothing]] | ||
|x1= <sqf> | |||
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; | |||
ctrlMapAnimCommit _map; | |||
</sqf> | |||
|x2= Center map on player: | |||
<sqf> | |||
_ctrl ctrlMapAnimAdd [0, 0.05, player]; | |||
ctrlMapAnimCommit _ctrl; | |||
</sqf> | |||
< | |x3= <sqf> | ||
_map ctrlMapSetPosition []; | |||
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; | |||
ctrlMapAnimCommit _map; | |||
</sqf> | |||
[[ | |seealso= [[ctrlMapSetPosition]] [[mapAnimAdd]] [[mapAnimClear]] [[mapAnimCommit]] [[mapAnimDone]] [[ctrlMapAnimClear]] [[ctrlMapAnimCommit]] [[ctrlMapAnimDone]] | ||
}} | |||
[[ | |||
[[ | |||
[[ |
Latest revision as of 11:35, 3 September 2024
Description
- Description:
- Adds the next frame to the map animation.
- Problems:
- When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map ctrlMapAnimAdd [time, zoom, position]
- Parameters:
- map: Control - CT_MAP control
- time: Number - duration of the animation in seconds
- zoom: Number - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also ctrlMapScale
- position: Array or Object - formats: Position2D, Position3D, Object
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Center map on player:
- Example 3:
- _map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Additional Information
- See also:
- ctrlMapSetPosition mapAnimAdd mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map
- Scripting Commands: Local Effect