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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
|0.50 | |||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
Line 9: | Line 8: | ||
|gr2= Vehicle Inventory | |gr2= Vehicle Inventory | ||
| Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids. | |descr= Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids for the primary gunner. | ||
When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazineDetail]] to get this information for a currently loaded magazine. | When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use [[currentMagazineDetail]] to get this information for a currently loaded magazine. | ||
| | |s1= [[magazinesDetail]] vehicle | ||
|p1= vehicle: [[Object]] - unit or vehicle | |p1= vehicle: [[Object]] - unit or vehicle | ||
| [[Array]] | |r1= [[Array]] | ||
|s2= [[magazinesDetail]] [vehicle, includeEmpty] | |s2= [[magazinesDetail]] [vehicle, includeEmpty, includeLoaded] | ||
| | |s2since= arma3 2.00 | ||
| | |p21= vehicle: [[Object]] - unit or vehicle | ||
| | |p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | ||
|p23= includeLoaded: [[Boolean]] - (Optional, default [[false]]) [[true]] to include magazines loaded in weapons (Since Arma 3 v2.07.148195) | |||
|r2= [[Array]] | |r2= [[Array]] | ||
|x1= < | |x1= <sqf> | ||
_magazinesDetail = magazinesDetail player; | |||
/* | |||
[ | [ | ||
"6. | "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]", | ||
"6. | "Chemlight (Green)(1/1)[id/cr:10000020/0]", | ||
" | "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/0]", | ||
" | "RGO Grenade(1/1)[id/cr:10000016/0]", | ||
" | "RGO Grenade(1/1)[id/cr:10000017/0]", | ||
" | "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000070/0]", | ||
"PCML Missile(1/1)[id/cr:10000072/0]", | |||
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000001/0]", | |||
"9 mm 16Rnd Mag(16/16)[id/cr:10000013/0]" | |||
] | ] | ||
*/ | |||
</sqf> | |||
|x2= < | |x2= <sqf> | ||
_magazinesDetail = magazinesDetail Mi_48; | |||
/* | |||
[ | [ | ||
" | "30 mm HE Tracer (Green) Shells(250/250)[id/cr:10000043/0]", | ||
" | "30 mm APDS Tracer (Green) Shells(250/250)[id/cr:10000044/0]", | ||
"Scalpel | "Designator Batteries(1/1)[id/cr:10000045/0]", | ||
"Skyfire( | "Scalpel 4x(4/4)[id/cr:10000049/0]", | ||
"Skyfire 19x(19/19)[id/cr:10000051/0]", | |||
"Skyfire 19x(19/19)[id/cr:10000052/0]", | |||
"Scalpel 4x(4/4)[id/cr:10000053/0]" | |||
] | ] | ||
< | */ | ||
</sqf> | |||
|seealso= [[currentMagazineDetail]] [[magazines]] [[magazinesTurret]] [[magazinesAmmo]] [[magazinesAmmoFull]] [[magazinesDetailUniform]] [[magazinesDetailVest]] [[magazinesDetailBackpack]] | |||
}} | |||
| | {{Note | ||
|user= Leopard20 | |||
|timestamp= 20210912220640 | |||
|text= To return the ammo count in each magazine, you can use this code: | |||
<sqf> | |||
magazinesDetail player apply { | |||
private _reverse = reverse _x; | |||
private_i1 = (_reverse find "[)") + 1; | |||
private_i2 = (_reverse find ["/", _id1]) + 1; | |||
private_i3 = _reverse find ["(", _id2]; | |||
parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt | |||
}; | |||
</sqf> | |||
}} | }} |
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids for the primary gunner. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazineDetail to get this information for a currently loaded magazine.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- magazinesDetail vehicle
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Array
Alternative Syntax
- Syntax:
- magazinesDetail [vehicle, includeEmpty, includeLoaded]
- Parameters:
- vehicle: Object - unit or vehicle
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- includeLoaded: Boolean - (Optional, default false) true to include magazines loaded in weapons (Since Arma 3 v2.07.148195)
- Return Value:
- Array
Examples
- Example 1:
- _magazinesDetail = magazinesDetail player; /* [ "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]", "Chemlight (Green)(1/1)[id/cr:10000020/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/0]", "RGO Grenade(1/1)[id/cr:10000016/0]", "RGO Grenade(1/1)[id/cr:10000017/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000070/0]", "PCML Missile(1/1)[id/cr:10000072/0]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000001/0]", "9 mm 16Rnd Mag(16/16)[id/cr:10000013/0]" ] */
- Example 2:
- _magazinesDetail = magazinesDetail Mi_48; /* [ "30 mm HE Tracer (Green) Shells(250/250)[id/cr:10000043/0]", "30 mm APDS Tracer (Green) Shells(250/250)[id/cr:10000044/0]", "Designator Batteries(1/1)[id/cr:10000045/0]", "Scalpel 4x(4/4)[id/cr:10000049/0]", "Skyfire 19x(19/19)[id/cr:10000051/0]", "Skyfire 19x(19/19)[id/cr:10000052/0]", "Scalpel 4x(4/4)[id/cr:10000053/0]" ] */
Additional Information
- See also:
- currentMagazineDetail magazines magazinesTurret magazinesAmmo magazinesAmmoFull magazinesDetailUniform magazinesDetailVest magazinesDetailBackpack
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 12, 2021 - 22:06 (UTC)
- To return the ammo count in each magazine, you can use this code: