scriptName: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(19 intermediate revisions by the same user not shown)
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
Line 15: Line 15:
|gr1= Program Flow
|gr1= Program Flow


|descr= Assign a user friendly name to the [[Script_(Handle)|VM script]] this command is executed from.
|descr= Assign a user friendly name to the [[Script Handle|VM script]] this command is executed from.
{{Feature|important|Once a name is assigned, it cannot be changed.}}


Once name is assigned, it cannot be changed.
|s1= [[scriptName]] name


|s1=  '''scriptName''' name
|p1= name: [[String]]
 
|p1= name: [[String]] -


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[scriptName]] "leetScript.sqf";</code>
|x1= <sqf>scriptName "leetScript.sqf";</sqf>


|x2= <code>[[scriptName]] [[format]] ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];</code>
|x2= <sqf>scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)", _this];</sqf>


|seealso= [[spawn]], [[execVM]], [[scriptDone]]
|seealso= [[spawn]] [[execVM]] [[scriptDone]]
}}
}}
<dl class="command_description">


<dt></dt>
{{Note
<dd class="notedate">Posted on 17:39, 13 June 2009 (CEST)</dd>
|user= PhilippRauch
<dt class="note">[[User:Vigilante|Vigilante]]</dt>
|timestamp= 20090613173900
<dd class="note">
|text= [[scriptName]] is good when you want to load the handle of some spawn or call with some name:
[[scriptName]] is good when you want to load the handle of some spawn or call with some name:<br>
<sqf>
<code>example_scripthandle = [] [[spawn]] {
example_scripthandle = 0 spawn {
    [[scriptName]] "Example";
scriptName "Example";
    [[systemChat]] [[str]] example_scripthandle; // System: Example
systemChat str example_scripthandle; // System: Example
}</code>
}
</dl>
</sqf>
 
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Assign a user friendly name to the VM script this command is executed from.
Once a name is assigned, it cannot be changed.
Groups:
Program Flow

Syntax

Syntax:
scriptName name
Parameters:
name: String
Return Value:
Nothing

Examples

Example 1:
scriptName "leetScript.sqf";
Example 2:
scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)", _this];

Additional Information

See also:
spawn execVM scriptDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
PhilippRauch - c
Posted on Jun 13, 2009 - 17:39 (UTC)
scriptName is good when you want to load the handle of some spawn or call with some name:
example_scripthandle = 0 spawn { scriptName "Example"; systemChat str example_scripthandle; // System: Example }