a == b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "↵↵</sqf>" to " </sqf>") |
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(7 intermediate revisions by the same user not shown) | |||
Line 60: | Line 60: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf> | ||
if (player == leader group player) then | |||
{ | { | ||
hint "You are the leader of your group."; | hint "You are the leader of your group."; | ||
Line 67: | Line 68: | ||
{ | { | ||
hint "Someone else is the boss"; | hint "Someone else is the boss"; | ||
};</ | }; | ||
</sqf> | |||
|x2= < | |x2= <sqf>"MyRabbit" == "MYRABBIT"; // returns true</sqf> | ||
|x3= < | |x3= <sqf>if (alive _unit1 == alive _unit2) then { hint "Both units are either dead or both alive" };</sqf> | ||
|seealso= [[a != b|!=]] [[Operators]] [[isEqualTo]] | |seealso= [[a != b|!=]] [[Operators]] [[isEqualTo]] | ||
}} | }} | ||
{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140415101300 | |||
|text= For script comparison we need to detect whether scripts are running in advance, then compose both into string: | |||
<sqf>if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];</sqf> | |||
For script comparison we need to detect whether scripts are running in advance, then compose both into string: | |||
< | |||
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | ||
For multiple comparisons: | For multiple comparisons: | ||
< | <sqf> | ||
fnc_areEqual = { | |||
_b = | private ["_b", "_var1", "_var2"]; | ||
_b = true; | |||
_var1 = _this | for [{ _i = 1 }, { _i < (count _this) && _b }, { _i=_i + 1 }] do { | ||
_var2 = _this | _var1 = _this select (_i-1); | ||
_var2 = _this select _i; | |||
if (!(_var1 isEqualTo _var2)) then { _b = false; }; | |||
}; | }; | ||
_b | _b | ||
}; | }; | ||
["A","a","a"] call fnc_areEqual; // false</ | ["A","a","a"] call fnc_areEqual; // false | ||
</sqf> | |||
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | ||
}} | |||
</dl> | </dl> |
Latest revision as of 19:48, 3 September 2024
Description
- Description:
- Check if a is equal to b. String comparison is case-insensitive - use isEqualTo if case sensitivity is needed.
- Groups:
- MathVariables
Syntax
- Syntax:
- a == b
- Parameters:
- a:
Introduced in 1.00 1.00 1.08 2.00 Possible Type Number Side String Object Group Structured Text Config Display Control Location Diary Record Namespace Boolean - b: identical to a's type
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- "MyRabbit" == "MYRABBIT"; // returns true
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 15, 2014 - 10:13 (UTC)
-
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator.
For multiple comparisons:
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math
- Command Group: Variables