a == b: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - "↵↵</sqf>" to " </sqf>")
 
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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <sqf>if (player == leader group player) then
|x1= <sqf>
if (player == leader group player) then
{
{
hint "You are the leader of your group.";
hint "You are the leader of your group.";
Line 67: Line 68:
{
{
hint "Someone else is the boss";
hint "Someone else is the boss";
};</sqf>
};
</sqf>


|x2= <sqf>"MyRabbit" == "MYRABBIT"; // returns true</sqf>
|x2= <sqf>"MyRabbit" == "MYRABBIT"; // returns true</sqf>
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}}
}}


<dl class="command_description">
{{Note
 
|user= ffur2007slx2_5
<dt></dt>
|timestamp= 20140415101300
<dd class="notedate">Posted on Apr 15, 2014 - 15:34</dd>
|text= For script comparison we need to detect whether scripts are running in advance, then compose both into string:
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
<dd class="note">
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
<sqf>if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];</sqf>
<sqf>if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];</sqf>
   
   
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator.
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator.
For multiple comparisons:
For multiple comparisons:
<sqf>fnc_areEqual = {
<sqf>
fnc_areEqual = {
private ["_b", "_var1", "_var2"];
private ["_b", "_var1", "_var2"];
_b = true;
_b = true;
Line 100: Line 100:
</sqf>
</sqf>
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]]
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]]
</dd>
}}


</dl>
</dl>

Latest revision as of 19:48, 3 September 2024

Hover & click on the images for description

Description

Description:
Check if a is equal to b. String comparison is case-insensitive - use isEqualTo if case sensitivity is needed.
a and b types must match: comparing e.g String with Number is invalid.
Groups:
MathVariables

Syntax

Syntax:
a == b
Parameters:
a:
Introduced in Logo A0.png1.00 Logo A1 black.png1.00 Logo A1 black.png1.08 Arma 3 logo black.png2.00
Possible Type Number Side String Object Group Structured Text Config Display Control Location Diary Record Namespace Boolean
b: identical to a's type
Return Value:
Boolean

Examples

Example 1:
if (player == leader group player) then { hint "You are the leader of your group."; } else { hint "Someone else is the boss"; };
Example 2:
"MyRabbit" == "MYRABBIT"; // returns true
Example 3:
if (alive _unit1 == alive _unit2) then { hint "Both units are either dead or both alive" };

Additional Information

See also:
!= Operators isEqualTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Apr 15, 2014 - 10:13 (UTC)
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons:
fnc_areEqual = { private ["_b", "_var1", "_var2"]; _b = true; for [{ _i = 1 }, { _i < (count _this) && _b }, { _i=_i + 1 }] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then { _b = false; }; }; _b }; ["A","a","a"] call fnc_areEqual; // false
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual