setMarkerAlpha: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
Line 17: | Line 17: | ||
|eff= global | |eff= global | ||
| Sets the marker alpha. The marker is modified on all computers in a network session. | |descr= Sets the marker alpha. This is a modifier to the existing [[markerColor]] and will be applied on top of the marker color alpha. The marker is modified on all computers in a network session. | ||
<br> | <br> | ||
When alpha equals | When alpha equals {{hl|1}}, the marker is visible, but if alpha equals {{hl|0}}, then the marker is invisible. | ||
<br> | <br> | ||
Alpha can be numbers and fractions. | Alpha can be numbers and fractions. | ||
{{Feature| | {{Feature|informative| | ||
'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. | |||
As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker). | |||
}} | |||
| | |s1= marker [[setMarkerAlpha]] alpha | ||
|p1= marker: [[String]] | |||
|p2= alpha: [[Number]] | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>"my_marker" setMarkerAlpha 0.5;</sqf> | ||
|x2= < | |x2= <sqf>"enemy_convoy_marker" setMarkerAlpha 0;</sqf> | ||
|seealso= [[setMarkerAlphaLocal]] | |seealso= [[setMarkerAlphaLocal]] [[setMarkerBrush]] [[setMarkerColor]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[createMarker]] | ||
}} | }} | ||
Latest revision as of 13:41, 29 October 2024
Description
- Description:
- Sets the marker alpha. This is a modifier to the existing markerColor and will be applied on top of the marker color alpha. The marker is modified on all computers in a network session.
When alpha equals 1, the marker is visible, but if alpha equals 0, then the marker is invisible.
Alpha can be numbers and fractions. - Groups:
- Markers
Syntax
- Syntax:
- marker setMarkerAlpha alpha
- Parameters:
- marker: String
- alpha: Number
- Return Value:
- Nothing
Examples
- Example 1:
- "my_marker" setMarkerAlpha 0.5;
- Example 2:
- "enemy_convoy_marker" setMarkerAlpha 0;
Additional Information
- See also:
- setMarkerAlphaLocal setMarkerBrush setMarkerColor setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType createMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note